A game about a five year mission, where special effects never progressed beyond painted Styrofoam blocks and cheap double-exposures. The 70's were still The Future and Klingons had smooth foreheads. The idea of a Star Trek movie was a laughable proposition and nobody thought twice about planets full of Nazis and space hippies. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A game about coming to terms with a loved one's death, and preparing them for the next life. In the catacombs under your settlement, the skulls of the dead offer guidance and wisdom.
|
Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A game about crazy gnome explorers on board the doomed Nuclear Subterrine, the sentient vessel HMS Keeton. When standing around in the garden becomes too much, colonies of gnomes turn to a life of adventuring or crime, the later being the preferred, less hazardous change of occupation. For those adventurous gnomes there is but one choice: to take up their shovel, wheelbarrow or fishing rod, and tackle the greatest quest any gnome can undertake: a journey to the center of the earth. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A game about doubt.
|
Collaborative Story |
Yes |
No |
3-5 |
2 - Focus/Imagination |
A game about faith. How will you choose between Good and Evil when all of Creation may be a lie?
The vast majority of Christendom asserts that God is the Creator. But the Gnostics believe the world to be a prison created by Satan, to ensnare and bewilder.
Unlike most role-playing games, Gnostigmata has actual winners and losers.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |
A game about historical lumberjacks in the 19th century. It’s a game about men who leave their homes for months at a time to support their families with the only job they could get. They would cut timber in the chill of fall, the frozen winters, and treacherous spring. It’s a game about the people who did this dangerous work, the price they paid, and the bonds built in those remote cabins. |
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A game about rodents who are also rumrunners. |
Roleplaying Game |
Yes |
Yes |
3-6 |
2 - Focus/Imagination |
A game in which the players portray gods and collaboratively or competitively create a fantasy world from scratch.
|
Roleplaying Game |
Yes |
No |
2+ |
1 - Super Easy |
A game in which you are trapped inside comments from online newspaper discussion threads. You and the others will take turns as game masters, reading out one selected comment on your turn and using it to set the scene and improvise freely around it. The game is not tightly structured, has no dice, and has a lot of room for interpretation. It's meant to be played in maybe half an hour or an hour by a group of friends who like joking around and poking fun at stupidity.
|
Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A game of childhood adventurers to a magical land, now grown up, who have entered group therapy in order to deal with the shattered remnants of their unhappy lives.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
3-4 |
2 - Focus/Imagination |