Games Listing

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Title/Description Game Type Free? GM?sort descending Players Crunch

Fiasco
by Jason Morningstar

A storygame designed to model the crumbling plans of a group of antiheroes in the style of a Coen Brothers film, inspired by cinematic tales of small time capers gone disastrously wrong – films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution.

Collaborative Story No No 3-5 2 - Focus/Imagination

Space Goblins!
by Viditya Voleti

You are all Goblins, congratulations! You are also all barreling through space in a ship made of junk and scrap, how lucky! Your goal: to make it to Junktopia, the rogue planet in the middle of space, a utopia for the Goblins, with your ship intact and as much Junk as you can to further its beauty!

Space Goblins! is a hack of Tunnel Goons for 3-5 players with rotating GM play and an emphasis on wild Goblin-created mayhem! PWYW.

Roleplaying Game, Collaborative Story Yes No 3-5 3 - Mildly Crunchy

The Name of God
by Alessandro Piroddi

The Name of God is a little cynical trip into a bizarre hole, filled with homeless people, weird omens, dangerous situations, and ritual chanting.
No, seriously, you will have to intone the words, or you will never find your true self again!

Roleplaying Game No No 3-4 1 - Super Easy

The Newly Arrived
by J. Gurantz

As the Newly Arrived, how have you done living on the fringe of society? What has it been like being an outsider? What's changed for you? Why do you now think you need others to survive?
And for those who are insiders, well within the established group, do really you need to include and let the Newly Arrived in to grow? What's changed for you? What makes you reconsider the lessons of the past?
Look inside yourselves and ask what makes you want to be part of a bigger network.

Roleplaying Game, Collaborative Story No No 3+ 2 - Focus/Imagination

The Deep Forest
by Mark Diaz Truman, Avery Alder

For a long time, our monstrous home was occupied by invading humans. Now, finally, we’ve driven them off, and we’re left with this: a year of relative peace. One quiet year, with which to dismantle their settlements and reclaim our lands. Come Winter, a band of heroes will arrive and we might not survive the encounter. This is when the game will end. But we don’t know about that yet.

Collaborative Story Yes No 2-4 2 - Focus/Imagination

Polaris
by Ben Lehman

Polaris is a roleplaying game about the dying days of the people, about how their bravest knights struggled against the Mistaken and their sun while the very people they defended choked themselves in their own self-indulgence.

Roleplaying Game No No 4 3 - Mildly Crunchy

Black Hole Girls
by Ewen Cluney

You’re a 12‐year‐old girl. And you have a pet alien. Normal people are completely helpless against it, and the only thing that can stop it is other aliens, which belong to other 12‐year‐old girls. What happens next is up to you. Things could get ugly.

Note: This is an RPG where you compete against your friends.

Roleplaying Game Yes No 2+ 1 - Super Easy

The Dinner Party
by Doug Ruff

A game of social viciousness and revelation for 4-8 mature players. The setting is a dinner party in November 1974 ... the players act out their characters hangups while playing spiteful conversational games and getting progressively more drunk. Can you gain enough courage to face your Issue, or will you collapse in the downstairs lavatory or get thrown out of the party? Uses six-sided dice for resolution, the rules are simple but the tactics are deep.

Roleplaying Game Yes No 4-8 1 - Super Easy

The Extraordinary Adventures of Baron Munchausen
by James Wallis

A game of competitive boasting, based on the exploits of the titular C18th adventurer and raconteur. Players portray nobles and challenge each other to recount an extraordinary story from their past. Dice and pencils are replaced by money and fine wine, a simple bidding system allows for interruptions and rebuttals, and it all wraps up in under an hour. The rulebook was ostensibly written by the Baron himself, with his unique and charming style.

Roleplaying Game, Collaborative Story No No 4+ 2 - Focus/Imagination

Don't Read the Comments
by Matthijs Holter

A game in which you are trapped inside comments from online newspaper discussion threads. You and the others will take turns as game masters, reading out one selected comment on your turn and using it to set the scene and improvise freely around it. The game is not tightly structured, has no dice, and has a lot of room for interpretation. It's meant to be played in maybe half an hour or an hour by a group of friends who like joking around and poking fun at stupidity.

Collaborative Story Yes No 2+ 1 - Super Easy

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