A game of competitive boasting, based on the exploits of the titular C18th adventurer and raconteur. Players portray nobles and challenge each other to recount an extraordinary story from their past. Dice and pencils are replaced by money and fine wine, a simple bidding system allows for interruptions and rebuttals, and it all wraps up in under an hour. The rulebook was ostensibly written by the Baron himself, with his unique and charming style. |
Roleplaying Game, Collaborative Story |
No |
No |
4+ |
2 - Focus/Imagination |
A game of delving into a text (which could be any novel, whether or not the players have even read it) and constructing a mystical system of truth from that text. Inspired by readings in hermeneutics, semiotics, and Christian and Jewish mysticism.
|
Roleplaying Game |
Yes |
No |
2+ |
2 - Focus/Imagination |
A game of heroes and villains, crime and justice, adventure and disaster. A group of 3-4 players take on the role of a handful of heroes while a single Game Master (the GM) provides opposition in the form of villains, henchmen, hazards, and schemes. A single session of Superlite Heroes! should take about 2-3 hours. To play, you will need a handful of index cards, some pencils, and a six-sided die.
|
Roleplaying Game |
Yes |
Yes |
4-5 |
2 - Focus/Imagination |
A game of social viciousness and revelation for 4-8 mature players. The setting is a dinner party in November 1974 ... the players act out their characters hangups while playing spiteful conversational games and getting progressively more drunk. Can you gain enough courage to face your Issue, or will you collapse in the downstairs lavatory or get thrown out of the party? Uses six-sided dice for resolution, the rules are simple but the tactics are deep. |
Roleplaying Game |
Yes |
No |
4-8 |
1 - Super Easy |
A Game of Unwitting Spies Tempted by Easy Money. Deniable is a storygame that takes inspiration from those wickedly satirical British spy dramas, such as Spy, Spooks... or those gritty police series such as Luther and Murphie's law. This is an RPG unlike any you've played before: be prepared to laugh, cry and cause mayhem to your hapless heroes.
|
Roleplaying Game, Collaborative Story |
No |
Yes |
2+ |
2 - Focus/Imagination |
A game of villainy, self-loathing, and unrequited love, in which players portray the minions of an evil master, doing his bidding and biding their time until the master dies.
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A game that mashes up the genre conventions of film noir with the legends and stories of fairy folklore. It’s a roleplaying game for one player. You’ll need a deck of regular playing cards (with jokers), two dice of different colors, a set of these rules, a victim sheet, a crime sheet, and some way to take notes. It should take you 30 minutes to an hour to play. PWYW. |
Roleplaying Game |
Yes |
No |
1 |
2 - Focus/Imagination |
A game that queers the post-apocalyptic genre, exploring how the apocalyptic process could impact our sexuality, genders, livelihoods, experiences of marginalization, and experiences of liberation. |
Roleplaying Game, Collaborative Story, Powered by the Apocalypse |
Yes |
No |
3-6 |
3 - Mildly Crunchy |
A game that uses a Jenga tower to emulate the rising-collapsing waves of tension in horror films - where usually, one by one, everyone dies. Best with 5 or more players.
|
Roleplaying Game |
No |
Yes |
3+ |
3 - Mildly Crunchy |
A game where teams of fragile pilots use giant humanoid weapon platforms to fight against abominations from beyond the outer orbits of the solar system. No dice, no numbers (maybe minimal use of numbers would be better), psychodrama and intrigue galore. Just like an anime, just without the annoying character who everyone hates. NOTE: This is a pre-release beta, only available on the blog.
|
Roleplaying Game |
Yes |
No |
2+ |
2 - Focus/Imagination |