A roleplaying game about exploring unbalanced power in an intense, larger-than-life relationship. The relationship is between Marshall, a famous white rapper, and Kim, his wife. What happens when the whole world hears one side of the story? What happens when one partner's voice is louder and more popular than the other's? What's really going on here? In Kim and Marshall, you play to find out.
|
Roleplaying Game |
No |
No |
3-4 |
2 - Focus/Imagination |
A community map-making game in which the group builds a community over the course of a fictional year. The game is played in turns representing one week of time, with standard playing cards triggering events, troubles, setbacks or discoveries. Players work together to build a map, gather resources, and to resolve whatever problems may arise.
|
Collaborative Story |
No |
No |
2-4 |
2 - Focus/Imagination |
You belong to a cell of paranormal investigators. You have glimpsed unspeakable things that live in the darkness beyond the light of human understanding, and yet you still dare to seek them out. |
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
Once upon a time (as they say), there was a kind and wise and beautiful witch who lived in the forest with her familiars and her life was peaceful and happy until a FUCKING WITCH-HUNTER broke into her cottage and dragged her out and FUCKING MURDERED HER and now she's DEAD.
But if you get revenge and kill him and get his EYES to her corpse within a week she'll come back to life. Or so you've heard.
Oh, one more thing: You are a cute woodland animal. |
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A loose roleplay about a group of people in the virtual future, burning holes in each others' minds to save themselves from the progressing Blue force of ego disintegration.
|
Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
Homo sapiens sapiens is evolving. Genetic engineering allow us to gain new traits and adapt to local conditions at startling speed. Cybernetic technologies allow us to enhance our senses or replace limbs, giving us inhuman capabilities.
â— How will our new Transhuman natures transform the world?
â— What will the future society look like?
â— What will we lose in the process? |
Collaborative Story |
Yes |
No |
3-5 |
2 - Focus/Imagination |
A few natives and guests – and a dead fishing enthusiast – are the only people on this tiny Pacific resort island, which is slowly but surely sinking into the ocean.
The game is divided into five to seven days. Each day's gaming consists of the characters sitting on the hotel patio in the evening, talking. What happens outside of these evenings is not played out, but the players can make up things which has happened and mention them in their character's conversation. |
Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
A Game of Unwitting Spies Tempted by Easy Money. Deniable is a storygame that takes inspiration from those wickedly satirical British spy dramas, such as Spy, Spooks... or those gritty police series such as Luther and Murphie's law. This is an RPG unlike any you've played before: be prepared to laugh, cry and cause mayhem to your hapless heroes.
|
Roleplaying Game, Collaborative Story |
No |
Yes |
2+ |
2 - Focus/Imagination |
F# is a free, very simple, tabletop RPG system, inspired by FATE, which in turn is a heavily modified version of FUDGE. The system includes an optional set of "Collaborative Character Creation" rules.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
3+ |
2 - Focus/Imagination |
The Ancient Art of Action Roleplaying, free core rules for fast-paced martial arts games using a descriptive action / dice pool system. Price: Pay what you want.
|
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |