DayTrippers

A Surreal Science Fiction Reality-Hopping RPG in which Players portray the crew of a "SlipShip," traveling to other dimensions and mind-twisting alternate realities.

DayTrippers is a genre sim that blends traditional and modern/narrativist techniques: a new approach to a surrealistic sci-fi multiversal milieu, in which an assortment of colorful character classes pilot unique machines into dream worlds and divergent universes, to retrieve items of value and bring them back home.

Also available at:
DrivethruRPG (PDF or Paperback)
Amazon (Paperback or Kindle)
Itch (PDF)

Author(s): 
Game Type: 
Roleplaying Game
Crunch: 
3 - Mildly Crunchy
Players: 
2+
GM?: 
Yes
Free?: 
No
Excerpt: 

INTERPRETING ACTION ROLLS
Everyone involved will roll dice only once per Frame. Mods are applied to the highest die rolled. Finally, opposed rolls are compared on the Action Resolution Table and resolved. If the highest natural roll in an Opposed Action was rolled by a Player (or in case of a tie), the PCs resolve their actions first. If it was rolled by the GM, the NPCs resolve their actions first.

DayTrippers Action Resolution Table

YES & NOS
Any result of “YES” indicates that the character succeeded in doing whatever were trying to do. Any result of “No” means they didn’t. After that, it’s all ANDs and BUTs.

ANDS & BUTS

Any result of “AND” or “BUT” indicates a tactical mishap, a stroke of good luck or bad luck, a gain or loss of advantage, damage to something worn or carried, a character taking control of an object or situation, or whatever else makes the most sense, depending on the situation and the GM’s ruling. The GM interprets all NPC and “negative” results. Players suggest their own “positive” results. Be creative with it, but try to keep it within the reality of the gameworld. The GM will work with your idea to whatever degree is possible (within the reality of the gameworld and the Node Type).