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Game of Gods by DeReel — Play as divinities struggling via their creatures in order to realize an apocalyptic prophecy. Alternate between narrative sequences and dramatic scenes and light but robust strategy phases.
October Rust by Michał Przygodzki — October Rust is a tabletop roleplaying game about taking a personal fall for the greater cause, set in a fictional early modern setting. You play protagonists on a deadly heist who take a final stand, one last victory against an ungrateful world. October Rust lets you play through the heist and create your common cause.
Monster Hunt by Jesse Pyne — A CORE World of Post-Apocalyptic Beasthunting. The world is a place of grave dangers and constant chaos, but potentially great rewards for those willing to put themselves at risk. You are a hunter. You hunt monsters.
The ghost of the bloody night by DeReel — A spooky ghost story game. Gathered in a lonely place, you have among you a ghost who died in chilling circumstances, trying to pass as an ordinary person. Who is that?
Nightmare Theater by Andrew Grondin — Nightmare Theater is a rules-lite tabletop roleplaying game built around one-night horror experiences. These are represented in Scenarios, single page rulesets that allow players to pick them up, make a character, and quickly get to play.
Muse: A Storytelling Game by Jonathan Benn — Muse is a storytelling game where players collaborate and compete with each other to tell an enjoyable story. Before starting, players will brainstorm a Story Sheet upon which the story will be based. Players will generate Questions that will be answered as the story unfolds.
The Derelict Speaks by Luzelli — A horror rpg in the vein of Event Horizon and other Haunted House tales. You are the crew of a rescue vessel, the Moksha, investigating a derelict ship in deep space. As you explore the ship, it awakens to your presence and begins to claim you as its own. As PCs succumb to the derelict, they become its agents.
Take A Walk on the Weird Side by J. Alden — Take A Walk on the Weird Side is a trilogy of slice-of-life science fantasy storytelling games. One is focused around a week in the life of some housemates; one is a workplace comedy modeled on the structure of TV sitcoms; one is about describing a life-changing road trip undertaken by friends.
Paris Gondo - The Life-Saving Magic of Inventorying by Kalum — "The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever. Adopt this dungeoneering strategy, and you’ll never be overloaded again."
Wandrils (gonzo micro dungeon) by Jake Eldritch, Planarian Games — Wandrils is a system-agnostic random-path inter-planar micro-dungeon (whew!). With a little work on your end it can be easily imported into any game that features inter-planar weirdness (i.e. Troika, Rifts, D&D, etc.).
Paws by DeReel — - Be an animal, meet an animal, and touch hands at a critical point in your conversation. - A simple prisoner's dilemma will tell you if there was trust in the exchange. - Once you've got the hang of it, you will grow a community and go on quests to protect it.
Hellhound on My Trail by Nick Wedig — A hack of "Agon" by John Harper and Sean Nittner. In this game, you transpose the epic tales of ancient myth onto the lives of down on their luck drifters during the Great Depression.