Erik Bernhardt has written a brief explanation of "Circle Theory," a development methodology explained by Orion Black at Orcacon 2020. By dividing up your operant space into three concentric circles, this method allows you to look at the way various levels of the game interact with each other. Interesting stuff.
Circle Theory and Brinkwood: A Case Study
Published by Tod on Thu, 02/20/2020 - 15:28