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thematic stakes

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thematic stakes

Seeing the Dogs of war board game made me think twice about a pattern (as in "RPG design patterns" work) I had in mind. Experimenting with it I came up with a playable version :
In order to navigate a story by overarching thematic conflicts.
Pick 3 pairs of opposed themes (order vs chaos, youth vs old age, interest vs greater good, etc.)
Pick one or more characters to explore these themes.
Randomly pit one theme against another (you can maximise this like for instance : order vs youth, chaos vs interest, old age vs greater good)
Instead of resolving tasks, you can now struggle to champion your view on a theme. A bit like what Shock : SF does.
You may need player (non-character) resources.