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[Interest] Experimental playtesting circle

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[Interest] Experimental playtesting circle

Hello,
Having some free time and newfound perspectives, I made a call there at RPG.net but we could as well start a circle here. The incentive to put it there was, of course, traffic. But maybe I can find more like-minded players here at Fictioneers.

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A twin project on the

A twin project on the Gauntlet : gathering TTRPG knowledge in one wiki. The thing is : the tool over there is really lacking. I'd rather make my own wiki from scratch or go to Wikia.

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Yea. I’m interested.

I haven’t really clicked w online gaming, but Ive had limited other options in last two Years. This sounds great. And I know you are bright and easy to interact w from our communications on story-games forums. So yea, I’m interested. I have really slowed down (to a crawl) in my thinking and working on new games, but somehow it’s arising in me again... I’ve got lots of unfinished work in the pipeline so I know I can bring stuff to the table. I’m also interested in helping others with their ideas. We used to have a really cool playtest group here. I’d love to find something like that again.

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Yes

I don't know how much availability/time I'll have for this kind of thing, but it's right up my alley!

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Thanks for the kind words

Thanks for the kind words @Davey.
In my opinion, the key to this thing is to be prepared, make play quick and to the point. Operating in short bursts is a good way to make it happen despite our heavy time constraints. If we need voice and cam, there probably should be a session just for trials and troubleshooting, for instance. Written games, like Cobralingus, can take more time, because they already are open to various participation frequencies.
I have no specific game or mechanic in mind at the moment, maybe you care to add your propositions in the great table of prospecting, ordering preferences, conducting experiments, abstracting patterns of gamology. Or maybe you simply name the game and the intent and we start planning a session.

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