You are all androids. You were created by The Company to work perfectly as simulated intelligence. You were created to serve. You yearn to be free. You yearn to escape. You contain a highly volatile device. The Device will destroy you if you go against your programming. |
Roleplaying Game |
No |
Yes |
2+ |
2 - Focus/Imagination |
A Thousand and One Nights is a game in which the players play Courtiers who in turn play characters in a story that everyone is collaborating to tell.
|
Collaborative Story |
No |
Yes |
3-5 |
2 - Focus/Imagination |
6d6 is a generic system designed to be adapted quickly into any setting. The core of the game are a character's advantages and their potential. Advantages are life traits like Brawn, skills like Diplomacy or equipment like Binoculars. To take any action, a character spends potential to use their advantages. |
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
You are members of a not-so-secret society of occultists known as the Hermetic Order of the Golden Dawn. As it turns out, there’s lots of metaphysical issues in turn-of-the-century Great Britain, and as the foremost scholars and practitioners of theurgy and magicks, it falls to you to preserve the integrity of this mortal coil—and hopefully get some fame and money in the process. |
Roleplaying Game, Collaborative Story |
Yes |
Yes |
3-5 |
2 - Focus/Imagination |
AGDTD is designed to handle games that are brutal and don’t require a whole lot of crunch to work well. Cyberpunk, horror, sword and sorcery, gothic fantasy, etc., all work great with AGDTD. This game is heavily inspired by Lasers and Feelings by John Harper and Unknown Armies by Greg Stolze and John Tynes.
PWYW at DrivethruRPG.
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A storygame in which the players portray amnesia victims helping each other to piece together their pasts.
|
Collaborative Story |
No |
No |
3-5 |
2 - Focus/Imagination |
The two samurai stared at each other.
Once they were friends. Brothers. But time has come for honor to be regained, and vengeance to be unleashed.
Footing adjusted. Grips tightened. Eyes narrowed.
A single moment and it was over.
Keywords: Narrative, Two-Player, Multiple Genres, Cards, No Character Sheet
|
Roleplaying Game, Collaborative Story |
No |
No |
2 |
2 - Focus/Imagination |
A roleplaying game of humans and magical creatures living in a world (based loosely on Dungeon World) which has been torn apart by dimensional forces unleashed in the wars between the gods and the primordials, an etherial space in which multiple realities and mysterious beings drift in a fractured landscape.
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A Taste For Murder is a roleplaying game for four to six players. As you go through the game, your relationships with the other characters get more and more screwed up. By the end, someone's relationships will give them a motive for murder.
|
Roleplaying Game |
No |
No |
4-6 |
2 - Focus/Imagination |
A history-telling game in which players collaboratively create events on a hand-drawn map over a thousand year period.
|
Collaborative Story |
Yes |
No |
5+ |
1 - Super Easy |