Games Listing

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Title/Descriptionsort descending Game Type Free? GM? Players Crunch

Archipelago III
by Matthijs Holter

Archipelago is a story/role-playing game where each player controls a major character. Player take turns directing and playing out a part of their character’s story, leading them towards their selected point of destiny, while other players interact with and influence that story.

Collaborative Story Yes No 3+ 2 - Focus/Imagination

Anima Prime
by Christian Griffen

"Steambots and Megaswords". A fast-paced, spontaneous roleplaying game inspired by the Final Fantasy series of video games as well as "Avatar: The Last Airbender" and other animated shows and movies. The game combines narrative freedom in character scenes and combat maneuvers with elemental powers, Soulbound Weapons, and the summoning of Eidolons to allow you to create your own stories and action scenes. Winner of the 2011 Indie RPG Award for Best Free Game.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Always/Never/Now
by Will Hindmarch

A complete, stand-alone RPG adventure with pre-generated characters set in a high-action cyberpunk future.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

All Flesh Must Be Eaten
by CJ Carella

A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rule for Norms, Survivors and the Inspired. A full exposition of the Unisystem rule mechanics, suitable for any game in any time period. AFMBE is well suited to one-offs and short campaigns. The rules provide eleven different settings, all of them teeming with zombies.

Roleplaying Game No Yes 2+ 4 - Moderately Crunchy

Argument
by Rainer Koreasalo

A diceless storytelling system that uses playing cards and an open-ended stat system, "Argument" is designed to support any genre, from modern-day to cybertech or fantasy worlds. It uses a descriptive scale for all attributes, skills, and tasks, encouraging verbal description of ideas and actions, thus feeding into emerging storylines.

Note: This is the second release draft of the first public playtest version of the Argument system.

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

Adventure Time
by Alex Ilitchev

A fan-made creation based on the TV series, using D&D 4E mechanics. The game includes 18 playable species, 6 character classes, 50+ monsters directly from the show, and a full 17 page adventure.


NOTE from the author - Though I’m not releasing a new version just for this, people reading this original post should note that hit points should be initially calculated using your constitution SCORE, not your constitution MODIFIER.
Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Aporia
by Hans Chung-Otterson

A game about doubt.

Collaborative Story Yes No 3-5 2 - Focus/Imagination

Against the Unknown
by Tom McGrenery

A GUMSHOE-based investigative roleplaying game of private detectives, cops, supernatural investigators and academics exploring unsolved murders and cases of mysterious phenomena.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

A World of Ice and Fire
by Andrew Medeiros

A hack of the Apocalypse World engine permitting play in George R.R. Martin's intrigue-filled world of Westeros.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

A Thousand Years Under the Sun
by Matthijs Holter

A history-telling game in which players collaboratively create events on a hand-drawn map over a thousand year period.

Collaborative Story Yes No 5+ 1 - Super Easy

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