A rules-light system for games of Lovecraftian horror. These rules are designed to play prewritten scenarios, run by a Keeper. On www.thievesoftime.com, you’ll find more Cthulhu Dark rules.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A short freestyle game in which two participants play human commuters on a bus or train, while two others play their dreams.
|
Roleplaying Game |
Yes |
No |
4 |
1 - Super Easy |
An Action Hero RPG with rules in the format of a Hollywood Screenplay. Vie for top billing in your own action movie!
|
Roleplaying Game |
Yes |
Yes |
3+ |
2 - Focus/Imagination |
An apocalypse that never arrived. An ancient secret society in turmoil. Your loyalties are divided. Your beliefs are in doubt. Do you stand with a shattered sect, or let it fall into chaos? |
Collaborative Story |
No |
Yes |
2+ |
2 - Focus/Imagination |
An uplifting game where you play people who are learning their potential and dealing with their issues in the midst of trouble. Create your own setting or use a setting sheet: Space Police Cadets, Squires of Sword and Sorcery, Scions of the Superspy. And yes, Coming of Age can be played solitaire.
|
Roleplaying Game |
Yes |
No |
1-6 |
2 - Focus/Imagination |
Clowns. We've all seen them... riding their unicycles, blowing up balloons at kid's parties, piling in garish hordes from tiny cars, waddling around in bulbous red shoes, passed out in a dumpster stinking of booze and regret. For what do these martyrs of mirth sacrifice themselves? The answer is they do it for us. Not just to fill our need for laughter and merriment, but because they defy the doom of mankind! Clowns are man's only salvation against… Vampires. |
Roleplaying Game |
No |
Yes |
2+ |
1 - Super Easy |
Conquer the Horizon is a game in which players take on the roles of an expeditionary mission from the Old World, exploring the unknown wilds of the New World. The players collaboratively create the New World while simultaneously competing to fulfill their own agendas.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
CORE is a hybrid RPG SRD: it uses trad concepts & narrativist techniques to produce character-driven emergent story. The design focus on simplicity, speed, and improvisation. Everything is on the same scale. All actions use a single Yes/No/And/But mechanic. Results are narratively interpreted. And it was built to be hacked. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
Crisis is a story game of escalating stakes racing against disaster to tell a story. Players define the margins and color in the major points at the beginning of the session, and explore those plots, people, and places in detail during the scenes themselves. Each scene features a player character designated the Protagonist whose story is told for that scene. Another player is their Foil, putting obstacles in their way to test them and show all of us what they are capable of. |
Roleplaying Game, Collaborative Story |
Yes |
No |
4-6 |
2 - Focus/Imagination |
CYBER//PUNK is a hack of John Harper’s Lasers & Feelings, inspired by works like Blade Runner, Neuromancer, Ghost in the Shell, and Shadowrun. Play a grizzled ex-police hacker, an unhinged sexbot turned living weapon, or any number of other characters. Infiltrate megacorps, outwit the yakuza, and steal top-secret AIs. All the rules fit on one page, and the game is released under a Creative Commons BY-NC-SA 4.0 License. |
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |