CORE is a hybrid RPG SRD: it uses trad concepts & narrativist techniques to produce character-driven emergent story. The design focus on simplicity, speed, and improvisation. Everything is on the same scale. All actions use a single Yes/No/And/But mechanic. Results are narratively interpreted. And it was built to be hacked. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
An apocalypse that never arrived. An ancient secret society in turmoil. Your loyalties are divided. Your beliefs are in doubt. Do you stand with a shattered sect, or let it fall into chaos? |
Collaborative Story |
No |
Yes |
2+ |
2 - Focus/Imagination |
A game about crazy gnome explorers on board the doomed Nuclear Subterrine, the sentient vessel HMS Keeton. When standing around in the garden becomes too much, colonies of gnomes turn to a life of adventuring or crime, the later being the preferred, less hazardous change of occupation. For those adventurous gnomes there is but one choice: to take up their shovel, wheelbarrow or fishing rod, and tackle the greatest quest any gnome can undertake: a journey to the center of the earth. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
CYBER//PUNK is a hack of John Harper’s Lasers & Feelings, inspired by works like Blade Runner, Neuromancer, Ghost in the Shell, and Shadowrun. Play a grizzled ex-police hacker, an unhinged sexbot turned living weapon, or any number of other characters. Infiltrate megacorps, outwit the yakuza, and steal top-secret AIs. All the rules fit on one page, and the game is released under a Creative Commons BY-NC-SA 4.0 License. |
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A rules-light system for games of Lovecraftian horror. These rules are designed to play prewritten scenarios, run by a Keeper. On www.thievesoftime.com, you’ll find more Cthulhu Dark rules.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A roleplaying game about young, genetically engineered animal people relaxing in a world full of water, discovering the remnants of the ancient civilization that created them, and playing silly games. World Notes here. More info here. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game in which players take on the roles of common folk throughout history who have been invited to become another order of being - people who can travel through time at will. They are called "Spanners", and they bear the responsibility of holding the universe together by defeating paradoxes and time-traveling Narcissists.
|
Roleplaying Game |
No |
Yes |
2+ |
5 - Highly Crunchy |
A roleplaying game about spiritual quests for ancient knowledge in the modern world, a game of dark themes, urban mages, and what it means to be a Mage in the modern world.
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game in which players protray the Companions of Doctor Who. |
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game set in an Iron Age fantasy world beset by wizardly despots, in which the players portray the Knights of the Circle. Features a brutal, jarring, fine-grained and vicious combat system. Free in PDF form.
|
Roleplaying Game |
No |
Yes |
5 |
5 - Highly Crunchy |