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Title/Description Game Type Free? GM? Players Crunch

Doctor Magnethands
by Grant Howitt

A storytelling game for three or more drunk people.

Collaborative Story Yes No 3+ 1 - Super Easy

Dogs in the Vineyard
by D. Vincent Baker

A roleplaying game of religious totalitarianism in the wild west; the players portray "God's Watchdogs", the gun-toting, moralizing, law-enforcing arm of the church in pre-statehood Utah, the Deseret Territory, in the early 19th century.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Dominion Rules
by Dominion Games

A simple yet comprehensive rules system for historical and fantasy roleplaying. Based entirely on the 12-sided die, DR features elegant game-play and fresh approaches to familiar concepts such as combat, magic and religion. Free in PDF format.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Don't Read the Comments
by Matthijs Holter

A game in which you are trapped inside comments from online newspaper discussion threads. You and the others will take turns as game masters, reading out one selected comment on your turn and using it to set the scene and improvise freely around it. The game is not tightly structured, has no dice, and has a lot of room for interpretation. It's meant to be played in maybe half an hour or an hour by a group of friends who like joking around and poking fun at stupidity.

Collaborative Story Yes No 2+ 1 - Super Easy

Don't Rest Your Head
by Fred Hicks

A roleplaying game in which players are insomniacs who keep slipping back and forth between reality and The Mad City.

Roleplaying Game No Yes 2+ 4 - Moderately Crunchy

Dread
by Epidiah Ravachol

A game that uses a Jenga tower to emulate the rising-collapsing waves of tension in horror films - where usually, one by one, everyone dies. Best with 5 or more players.

Roleplaying Game No Yes 3+ 3 - Mildly Crunchy

Dream Askew
by Avery Alder

A game that queers the post-apocalyptic genre, exploring how the apocalyptic process could impact our sexuality, genders, livelihoods, experiences of marginalization, and experiences of liberation.

Roleplaying Game, Collaborative Story, Powered by the Apocalypse Yes No 3-6 3 - Mildly Crunchy

Dreamwake
by Alessandro Piroddi

A roleplaying game of interdimensional agents traveling between realms to solve missions in a world where reality is coming apart. What You Need to Play: one copy of the Character Sheet for each Player, a full Opposition Deck (or a normal deck of poker cards), a Framing card, a Lead card and an Opposition Clock card. Also you must get: a bunch of six sided dice: six white (6d6), six black (6d6), six blue (6d6), pencils & erasers & white sheets to take notes ...

Roleplaying Game, Collaborative Story Yes No 2-5 4 - Moderately Crunchy

Dresden World
by Delos

A PbtA game based on Jim Butcher's "Dresden Files". Custom playbooks include Changeling, Emissary of the Fae, Mortal, Red Court Infected, True Believer, Werewolf, White Court Vampire and Wizard.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Dungeon Squad
by Jason Morningstar

A roleplaying game designed for young players with short attention spans who demand action and fun. There is a lot of die rolling and some amusing shopping and number-crunching. Characters can be generated in 30 seconds.

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

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