You play semi-famous science fiction authors living in late 196Os California. The game's inspired by the lives of people like Philip K. Dick and L. Ron Hubbard. Left Coast is a game for 2-4 players that involves some co-GMing. It's designed to promote a relaxed exploration of character and setting, with the occasional pretentious flash of meta-narratives, post-modernism, and nuttiness.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2-4 |
2 - Focus/Imagination |
Tell the stories of intrigue between courtiers trapped in a snowbound castle, jostling for status as the King tries to remove the icy curse. The majority of the game will be played out with two types of scenes: private conversations between two characters, and open Court scenes with all the characters present. Cards here: http://bit.ly/19fta2T
|
Roleplaying Game, Collaborative Story |
Yes |
No |
3-5 |
3 - Mildly Crunchy |
Play to find out what happens after the apocalypse. What societies rise up from our ashes? Zoom into the personal drama of the people affecting history, and then back out to the decades and centuries that pass between the fall of one era and the rise of the next, as scenes of human drama dictate the fate of humanity.
|
Roleplaying Game, Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
Lovecraftesque is a GMless storytelling game of creeping cosmic horror. Work with your friends to create a slow-building mystery culminating in a scene of eldritch terror.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
1 - Super Easy |
Life on Mars is a tabletop story game where we explore what life might be like aboard the first manned mission to Mars.
|
Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
Legend of the Elements (formerly known as "Avatar World") is a PbtA game based on the worlds of "Avatar: The Last Airbender" and "The Legend of Korra", as well as martial arts media, wuxia films, and shonen anime for style and aesthetics. It's a game of high-concept, high-energy martial arts action.
|
Roleplaying Game, Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
Enter Hallow, the blasted remnants of what once was a world. In Hallow, humans, elves, and other traditional humanoid creatures of high fantasy survive – and often prosper – in small plots of habitable terrain. These plots are maintained only by ancient, supremely intelligent magical constructs that date past the reach of mortal memory to the time before the great cataclysms that obliterated the previous world.
|
Roleplaying Game |
Yes |
No |
2+ |
4 - Moderately Crunchy |
Create your own world based off of popular series where (relatively) normal people fight off supernatural threats in a modern setting, usually in secret. Draft characters with cards that define their talents, flaws, relationships and liabilities. Modify the cards as your characters grow and change organically. |
Collaborative Story |
No |
No |
3-5 |
2 - Focus/Imagination |
An OSR roleplaying game of weird fantasy with a horror edge to it; LofFP is a system with no default world setting or mythos, instead it provides "a sinister and horrific twist on traditional fantasy gaming". Different world projects are created by different authors and GMs, utilizing this system as a backbone for OSR adventures.
|
Roleplaying Game |
No |
Yes |
2+ |
4 - Moderately Crunchy |
Adventure on a dying world in the spirit of Edgar Rice Burroughs’ "A Princess of Mars." Explore the dead sea bottoms where ravaging tribes of green Martians lay claim to the cities of your ancestors. Delve into ancient tunnels in search of secret treasures or nefarious spies. Fly through the Martian skies on an airship, dodging sand storms and splider swarms! Lords of Mars features a rules light system that is easy to learn and quick in play. Requires only two six-sided dice per player. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |