A group of scientists, the evolved descendants of rats, roaches, crows, and raccoons, comb through an old, abandoned human skyscraper.
|
Roleplaying Game |
Yes |
No |
3-4 |
3 - Mildly Crunchy |
A storytelling game of Social Science Fiction in which the players create a future scenario and then introduce a "shock" to that world (such as a major discovery or invention).
|
Collaborative Story |
No |
Yes |
3-5 |
2 - Focus/Imagination |
A silly roleplaying game of animal lawyers in a magical town arguing the greatest cases of their careers. And dancing.
|
Roleplaying Game |
Yes |
No |
3-6 |
2 - Focus/Imagination |
Will you succumb to temptation? In a dystopian era of vampires, magic, and steampunk super-science, you face overwhelming oppression. Will you oppose your Antagonist? Will you fight for your Goal, and in so doing, bring meaningful change to your world? Or will you be tempted by the distractions of this world. A roleplaying game for 3-6 players. 3+ hours, one or multiple sessions. Intuitive, streamlined ruleset. Overcome Antagonists using an action-based resolution system. |
Roleplaying Game |
No |
No |
3-6 |
3 - Mildly Crunchy |
A roleplaying game that models the works of great thematic literature, in which powerful factions and individuals interact to control the future of their cooperatively-created setting.
|
Roleplaying Game |
No |
Yes |
3-6 |
3 - Mildly Crunchy |
A roleplaying game in which each player has two characters: a secret agent who takes orders from a paranoid computer, and an international criminal into whose body the agent's mind is projected. Pre-release version.
|
Roleplaying Game |
Yes |
Yes |
3-6 |
5 - Highly Crunchy |
A game of heroes and villains, crime and justice, adventure and disaster. A group of 3-4 players take on the role of a handful of heroes while a single Game Master (the GM) provides opposition in the form of villains, henchmen, hazards, and schemes. A single session of Superlite Heroes! should take about 2-3 hours. To play, you will need a handful of index cards, some pencils, and a six-sided die.
|
Roleplaying Game |
Yes |
Yes |
4-5 |
2 - Focus/Imagination |
An Apocalypse World/Lady Blackbird inspired game of emergent storytelling in the "paranormal romance" genre, suitable for impromptu play or even solotaire play.
|
Roleplaying Game, Collaborative Story, Powered by the Apocalypse |
Yes |
Yes |
1+ |
2 - Focus/Imagination |
This game was written as a statement against bullying and against hate. This game was inspired by a powerful scene from writing legend Alan Moore and David Lloyd’s V for Vendetta. This game was also written as a protest and as a defiant stance against the hate which seems to currently fuel the world. We must embrace love. And this game hopes to allow opportunities to find that despite the bleakness the surround us.
This game might not be for everyone.
|
Roleplaying Game, Collaborative Story |
No |
No |
2 |
2 - Focus/Imagination |
PALACE has invented a drug to help investigation. It is called Mnemonis. Each synthesis of Mnemonis carries some portion of a candidate’s memories, and is able to imprint the experience of those memories in compressed time upon a subject. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |