Games Listing

58 games found.
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Title/Description Game Type Free? GM? Playerssort descending Crunch

The Red Gods of Babylon
by Aaron Zawadi

A fantasy roleplaying game set in the 17th century BC. Players take on the roles of extraordinary people living in uncertain times. You will need a Gamemaster, at least one Player, and at least two 8-sided dice.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

The Veil
by Fraser Simons, Kyle Simons, Alessandro Rossi

The Veil is a collaborative storytelling game Powered by the Apocalypse, designed to tell cyberpunk stories of your own making. Use world building tools to come up with unique settings that look and feel like the cyberpunk you and your friends have always wanted. Put questions that drive your characters at the heart of heists, mysteries, and conspiracies. Break a near future world and then try to put it back together. Play to find out what happens.

Roleplaying Game, Collaborative Story, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

The Sprawl
by Hamish Cameron

A roleplaying game set in the dystopian CyberPunk future, where massive corporations control the minds of the masses with artificial sensory stimulation programs; where genetic enhancements, cybernetic implants, intelligent computers and lifelike androids are typical.

Free Alpha version at http://apocalypse-world.com/forums/index.php?board=38

Roleplaying Game, Collaborative Story, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

The Silver Dragon's Tear
by Paul Taliesin

A two-page simplification of character rules for a stripped-down fantasy adventure game based on the Apocalypse World engine, intended to get kids into the hobby. NOTE: This is a work in progress.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 2 - Focus/Imagination

The Shadow of Yesterday
by Clinton R. Nixon

A pulpy romantic sword-and-sorcery game of the end of one world and the beginning of the next. The rules of this game are meant to enable a type of fantasy where things don't necessarily make common sense, but are always full of style: a bit creepy, a bit comedic, a bit dark and violent, and definitely romantic. There's quite a few rules in here that have to do with love and sex. The game's setting is intentionally a sketch.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

The Regiment: Colonial Marines
by John Harper

A hack of the Apocalypse World engine for tactical future combat scenarios in the universe of "Aliens", in which players portray Colonial Marines. NOTE: This is a playtest kit version 2.5. Additional information here.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Thieves Can Too, Motherfucker!
by Johnstone Metzger

A roleplaying game of professional thieves in a magical medieval world.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

The Emperor's Heart
by Chris Chinn

A shared narrative game portraying the lives of outlaw factions and underground heroes in a corrupt and dystopian steampunk galaxy ruled by seven immortal eunuchs.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

The Quiet Year
by Avery Mcdaldno

A community map-making game in which the group builds a community over the course of a fictional year. The game is played in turns representing one week of time, with standard playing cards triggering events, troubles, setbacks or discoveries. Players work together to build a map, gather resources, and to resolve whatever problems may arise.

Collaborative Story No No 2-4 2 - Focus/Imagination

The Worlds Above and Below
by Michael Sands

You and your friends - playing fictional version of yourselves - find yourselves in strange, fantastic worlds, and the locals need you to be heroes.

Roleplaying Game Yes Yes 2-5 3 - Mildly Crunchy

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