a slapstick game of breaking the time loop
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A community map-making game in which the group builds a community over the course of a fictional year. The game is played in turns representing one week of time, with standard playing cards triggering events, troubles, setbacks or discoveries. Players work together to build a map, gather resources, and to resolve whatever problems may arise.
|
Collaborative Story |
No |
No |
2-4 |
2 - Focus/Imagination |
A parlor game wherein you take on the role of a council of dwarves desperately carving out their home within an ancient mountain. Its play can be a vital tool for localized worldbuilding, but is best done in a casual manner among close friends. A calm, slow game of strategy, conversation, and shoddy cartography; a story of dwarves, glory, and ruin.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
3+ |
2 - Focus/Imagination |
For generations, your family has lived in secret, hiding among the normal folk of the world for fear of what they might do if your people were ever discovered. You have hoped to spare your children the burden of the truth until they were older, when they might be wise enough to understand, strong enough to survive. But time is not on your side; your people have been found out, and the government is coming, and it's time to get out. |
Roleplaying Game, Collaborative Story |
No |
No |
2 |
2 - Focus/Imagination |
This is slightly meatier than a nano-game but you should still be able to complete it within 2-3 hours with around 5 or 6 players; it takes an amount of preparation and world-burning though, so make sure your players are up for that kind of activity.
|
Collaborative Story |
Yes |
No |
3+ |
2 - Focus/Imagination |
A simple roleplaying game about the multi-xeno-racial support staff on a crowded interstellar space station, and the constant troubles of running the place.
|
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A game of delving into a text (which could be any novel, whether or not the players have even read it) and constructing a mystical system of truth from that text. Inspired by readings in hermeneutics, semiotics, and Christian and Jewish mysticism.
|
Roleplaying Game |
Yes |
No |
2+ |
2 - Focus/Imagination |
A storygame in which absolutely everything is made up by the players, there is no GM, dominos are involved, there's scoring, and for some reason everyone is related to this troubled woman called Rose.
|
Collaborative Story |
Yes |
No |
3-9 |
2 - Focus/Imagination |
A two-page simplification of character rules for a stripped-down fantasy adventure game based on the Apocalypse World engine, intended to get kids into the hobby. NOTE: This is a work in progress.
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A game of competitive boasting, based on the exploits of the titular C18th adventurer and raconteur. Players portray nobles and challenge each other to recount an extraordinary story from their past. Dice and pencils are replaced by money and fine wine, a simple bidding system allows for interruptions and rebuttals, and it all wraps up in under an hour. The rulebook was ostensibly written by the Baron himself, with his unique and charming style. |
Roleplaying Game, Collaborative Story |
No |
No |
4+ |
2 - Focus/Imagination |