Explore the lives and secrets of a small, isolated town. Inspired by stories like Twin Peaks, It, and Dark, where the town is as much a character in the story as its inhabitants. Isolated, turned inward, and more than a little creepy, the town is the monster in this tale. It rarely lets people go: characters are born and die here - and only if they’re very lucky does the latter come as the natural end to a long life. |
Roleplaying Game, Collaborative Story |
No |
Yes |
4-6 |
2 - Focus/Imagination |
The World Wide Wrestling RPG is a game that creates professional wrestling pageantry and action. You don't need to know much about real–world wrestling in order to play this game well! All you need is an idea for an entertaining character. Wrestling is the drama of personal conflict, exaggerated until it becomes mythic. The game plunges your wrestler into these conflicts, guiding you through the drama as it escalates in more and more crowd–pleasing ways. |
Roleplaying Game, Powered by the Apocalypse |
No |
Yes |
3-9 |
3 - Mildly Crunchy |
We That Remain is a one-page survival horror RPG about secrets, played with a single deck of cards.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
3-5 |
1 - Super Easy |
Wandrils is a system-agnostic random-path inter-planar micro-dungeon (whew!). With a little work on your end it can be easily imported into any game that features inter-planar weirdness (i.e. Troika, Rifts, D&D, etc.).
|
Roleplaying Game |
No |
Yes |
2+ |
2 - Focus/Imagination |
A dice-driven collaborative game which produces a chronological "Timeline of the Apocalypse". May be played as a standalone game, or used as preparation for a post-apocalyptic RPG campaign. There are no winners, and everybody loses. Get ready to ruin everything.
Also available at: DrivethruRPG (PDF) Itch (PDF)
|
Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
A GM-less RPG about wizard criminals. It uses Forged in the Dark mechanics and Facade Dice. PWYW.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |
A unique roleplaying game to be played in one session, in which you play heartbreakingly beautiful mages who fall in and out of love across the distant and crumbling Empire of the Moon. Uses haiku-writing as a core conflict resolution mechanic. Very little prep required. There is no GM, but there is the Ghost-Emperor.
|
Roleplaying Game |
Yes |
Yes |
3-5 |
3 - Mildly Crunchy |
A game of childhood adventurers to a magical land, now grown up, who have entered group therapy in order to deal with the shattered remnants of their unhappy lives.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
3-4 |
2 - Focus/Imagination |
A storygame where the player group explores the families of tomorrow, in other words atypical family units that may seem strange to us now, but which may well become something approaching normal in the not too distant future. Free in PDF format.
|
Collaborative Story |
Yes |
Yes |
3+ |
2 - Focus/Imagination |
You play a "Wildling" - adolescent warriors who swear to protect their tribe as they struggle to pass the rites of initiation into adulthood.
Note: This is an early-released "beta" of Mike Wight's version of John Harper's design.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |