You play a "Wildling" - adolescent warriors who swear to protect their tribe as they struggle to pass the rites of initiation into adulthood.
Note: This is an early-released "beta" of Mike Wight's version of John Harper's design.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game that blends the AW engine with Ars Magica to create a world of high magic, where players are members of powerful orders, councils and mystical lineages, wielding both political and supernatural power. Note: This is a beta/playtest version.
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game of secret agents whose must juggle their secret missions and interpersonal relations with the drama of their daily lives.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
The Ancient Art of Action Roleplaying, free core rules for fast-paced martial arts games using a descriptive action / dice pool system. Price: Pay what you want.
|
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A storygame where the player group explores the families of tomorrow, in other words atypical family units that may seem strange to us now, but which may well become something approaching normal in the not too distant future. Free in PDF format.
|
Collaborative Story |
Yes |
Yes |
3+ |
2 - Focus/Imagination |
A game of childhood adventurers to a magical land, now grown up, who have entered group therapy in order to deal with the shattered remnants of their unhappy lives.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
3-4 |
2 - Focus/Imagination |
A unique roleplaying game to be played in one session, in which you play heartbreakingly beautiful mages who fall in and out of love across the distant and crumbling Empire of the Moon. Uses haiku-writing as a core conflict resolution mechanic. Very little prep required. There is no GM, but there is the Ghost-Emperor.
|
Roleplaying Game |
Yes |
Yes |
3-5 |
3 - Mildly Crunchy |
A dice-driven collaborative game which produces a chronological "Timeline of the Apocalypse". May be played as a standalone game, or used as preparation for a post-apocalyptic RPG campaign. There are no winners, and everybody loses. Get ready to ruin everything.
Also available at: DrivethruRPG (PDF) Itch (PDF)
|
Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
Wandrils is a system-agnostic random-path inter-planar micro-dungeon (whew!). With a little work on your end it can be easily imported into any game that features inter-planar weirdness (i.e. Troika, Rifts, D&D, etc.).
|
Roleplaying Game |
No |
Yes |
2+ |
2 - Focus/Imagination |
A GM-less RPG about wizard criminals. It uses Forged in the Dark mechanics and Facade Dice. PWYW.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |