A roleplaying game of the "Otherkind" (Elves, Dwarves, Orcs, Trolls and Numinous Animals) in their struggle to save their magical ways from the encroaching Iron of Man.
When Man gets iron weapons, he gets bold in the night and in the wilderness. So all the Otherkind met in council. The trolls, dwarfs, elves and orcs, the speaking bears, the wise wolves and great elks, the woodwomen, they all met to discuss it. Some wanted war, but of course there could be no war, and in the end there was no good solution. You are one of them. You're charged with gathering magical relics and protecting sacred places, keeping them from human hands and iron axes. The spirits of such things and places are called Numina, the living and animating sparks of wisdom and joy, and if they're left behind in Man's Iron world, they'll die.