A streamlined, generic take on the PbtA system. The idea here is that a group of people could sit down with a weird idea and be playing in half an hour, tops. Character creation is preceded by game customization, which means each Simple World game is grounded in different ideas and principles.
MC PREP:
What do you want the game to be about? Answer that question.Create a stat that reflects each of these tendencies:
• Reflexive/Graceful
• Persuasive/Assertive
• Aggressive/Forceful
• Calculating/Methodical
• Inquisitive/Exploratory
If one of those tendencies doesn't matter to the story you want to create, either remove it altogether (thus creating 4 stats) or make up a stat that reflects something totally different.