A game about coming to terms with a loved one's death, and preparing them for the next life. In the catacombs under your settlement, the skulls of the dead offer guidance and wisdom.
|
Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A storygame about love, survival, and the fall of civilization. In it we play fictional versions of ourselves in a world where an apocalyptic event has wiped out most of humanity.
|
Collaborative Story |
Yes |
No |
3+ |
3 - Mildly Crunchy |
Reconsolidation is a collaborative storytelling card game about navigating the twisting corridors of memory to free a patient from the burden of a repressed traumatic memory. Each player plays a bit of the patient's mind and tries to use pleasant memories to unlock the elements of the core repressed memory. Then and only then may they help the patient confront the traumatic memory and re-frame it so as to better see its beneficial effects. |
Collaborative Story |
Yes |
No |
2-5 |
2 - Focus/Imagination |
a 1 page RPG of wuxia splendor
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
Bacchanal is two or three hours of GM-less roleplaying for two to six players. Characters are non-residents of Puteoli fleeing accusations of infractions against the Empire. Gameplay follows the characters through events of wine, debauchery, and the cruel sporting of gods, as they struggle to evade soldiers and accusers, and reunite with a companion from whom they have been separated. You will need a cheese tray, wine glasses, and an assortement of polyhedral dice.
|
Roleplaying Game |
No |
No |
2-6 |
2 - Focus/Imagination |
A tool to develop and intrigue and discover the ramifications of a city-wide system, a la The Wire
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A history-telling game in which players collaboratively create events on a hand-drawn map over a thousand year period.
|
Collaborative Story |
Yes |
No |
5+ |
1 - Super Easy |
For generations, your family has lived in secret, hiding among the normal folk of the world for fear of what they might do if your people were ever discovered. You have hoped to spare your children the burden of the truth until they were older, when they might be wise enough to understand, strong enough to survive. But time is not on your side; your people have been found out, and the government is coming, and it's time to get out. |
Roleplaying Game, Collaborative Story |
No |
No |
2 |
2 - Focus/Imagination |
A roleplaying game about exploring unbalanced power in an intense, larger-than-life relationship. The relationship is between Marshall, a famous white rapper, and Kim, his wife. What happens when the whole world hears one side of the story? What happens when one partner's voice is louder and more popular than the other's? What's really going on here? In Kim and Marshall, you play to find out.
|
Roleplaying Game |
No |
No |
3-4 |
2 - Focus/Imagination |
A short freestyle game in which two participants play human commuters on a bus or train, while two others play their dreams.
|
Roleplaying Game |
Yes |
No |
4 |
1 - Super Easy |