Games Listing

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Title/Description Game Type Free? GM?sort descending Players Crunch

Death Takes a Holiday
by Nick Wedig

Every day or so, the Grim Reaper sends the Boxmullers a postcard. Each postcard would be emblazoned with a cryptic clue as to who was about to die. Death Takes a Holiday is a collaborative story-telling entertainment, intended to be played by a small coterie of friends and acquaintances, perhaps two to five in number.

Roleplaying Game, Collaborative Story Yes No 2-5 2 - Focus/Imagination

Steampunk Crescendo
by Dave Michael

Will you succumb to temptation? In a dystopian era of vampires, magic, and steampunk super-science, you face overwhelming oppression. Will you oppose your Antagonist? Will you fight for your Goal, and in so doing, bring meaningful change to your world? Or will you be tempted by the distractions of this world. A roleplaying game for 3-6 players. 3+ hours, one or multiple sessions. Intuitive, streamlined ruleset. Overcome Antagonists using an action-based resolution system.

Roleplaying Game No No 3-6 3 - Mildly Crunchy

The Posthuman Doorways
by Jason Pitre

Homo sapiens sapiens is evolving. Genetic engineering allow us to gain new traits and adapt to local conditions at startling speed. Cybernetic technologies allow us to enhance our senses or replace limbs, giving us inhuman capabilities.

● How will our new Transhuman natures transform the world?
● What will the future society look like?
● What will we lose in the process?

Collaborative Story Yes No 3-5 2 - Focus/Imagination

That Night Out
by Tobie Abad

Out with friends for the night.

But suddenly, a siren blares out of nowhere.
And deep down, you all realize your lives are in danger.
Somehow, deep in the bottom of your souls, you all realize something is out there to kill you.
Can you survive the night?

Roleplaying Game, Collaborative Story No No 2+ 1 - Super Easy

A World of Sand and Fire
by Nick Wedig

A storytelling game about the Dark Sun D&D setting. Requires the DS Theme Deck.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

Skew
by Ben Lehman

A storygame of surrealism intruding upon reality, in which the players create a series of more and more unusual events in the life of a "normal" protagonist.

Collaborative Story No No 3+ 2 - Focus/Imagination

A Thousand Years Under the Sun
by Matthijs Holter

A history-telling game in which players collaboratively create events on a hand-drawn map over a thousand year period.

Collaborative Story Yes No 5+ 1 - Super Easy

Fruit Hangs Heavy
by Matthijs Holter

A Norwegian Freeform RPG. Imagine that you draw the essence from your own youth. You boil out the juices of the billowing leaves and make an elixir that gives you all of it, refined.

The real teenage years had many false starts. The party you couldn’t find. The boy or girl who never became a boyfriend or girlfriend. The time you went out for drinks and all your expectations of magic weren’t fulfilled.

Tonight something will be fulfilled. We don’t know yet what it is.

Roleplaying Game, Collaborative Story Yes No 3-5 1 - Super Easy

Threat
by Alto Dizi

A one-page "superlite" solo microRPG that replicates the kind of horror movie where an ensemble cast of skilled but flawed people are trapped in a dark place with a terrifying threat waiting to snatch them at any moment. There’s plenty of intrigue, dark secrets, and broken relationships to keep things interesting. It’s fast, cyclic, and incredibly lethal; your pool of actors essentially serves as hit points. So don’t get too attached!

Powered by the Apocalypse Yes No 1 2 - Focus/Imagination

Executive Decision
by Greg Stolze

A white-knuckle game of real-time political crisis.

Roleplaying Game Yes No 3-6 2 - Focus/Imagination

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