"Generations ago four infant minotaurs were pulled from the mud of the eternal river." The players play one of their descendants, a nameless minotaur torn between their unjust slave existence in a decadent metropolis civilization and an eerie, perilous jungle. Their world "will find its future" in their doings. The Clay That Woke is a roleplaying game set in a richly-imagined world, with immersive character play guided by an inspiring, unique, token-based oracle.
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
You and your Squirrelfriends are enjoying a day at a park, but you’ll soon be given a quest from Elder Squirrel. It’s up to you to work together to complete the quest!
Squirrelfriends is a 1-page RPG from Dice Up Games. Pay What You Want at Drivethru.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
3+ |
1 - Super Easy |
You and your friends are about to spend the day at a waterpark, but you’ll soon find out that something BAD is going down. It’s up to you to work together to save the day!
Splashtown is a 1-page RPG from Dice Up Games. Pay What You Want at Drivethru.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
3+ |
1 - Super Easy |
Explore the lives and secrets of a small, isolated town. Inspired by stories like Twin Peaks, It, and Dark, where the town is as much a character in the story as its inhabitants. Isolated, turned inward, and more than a little creepy, the town is the monster in this tale. It rarely lets people go: characters are born and die here - and only if they’re very lucky does the latter come as the natural end to a long life. |
Roleplaying Game, Collaborative Story |
No |
Yes |
4-6 |
2 - Focus/Imagination |
A game about rodents who are also rumrunners. |
Roleplaying Game |
Yes |
Yes |
3-6 |
2 - Focus/Imagination |
Secret Hearth Publication’s flagship game of reality-warping spells, brutal and impactful combat, modular character creation, combo-like action system, and story-focused gameplay of swords, sorcery, and esoteric chaos.
In Hands of Ether's vibrant world, your table takes on the role of adventurers in a surreal land of prismatic forests, sentient clay, eldritch cyclopes, crystal dragons, swords, and sorcery. |
Roleplaying Game |
Yes |
Yes |
3+ |
3 - Mildly Crunchy |
A parlor game wherein you take on the role of a council of dwarves desperately carving out their home within an ancient mountain. Its play can be a vital tool for localized worldbuilding, but is best done in a casual manner among close friends. A calm, slow game of strategy, conversation, and shoddy cartography; a story of dwarves, glory, and ruin.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
3+ |
2 - Focus/Imagination |
A tabletop rpg about broke goblins traveling to dangerous and fantastical places to find treasure and make rent. The character creation process is fast and collaborative, producing unique goblins with lots of personality. The core resolution system shares narrative pacing between players and the GM, keeping the focus on clear stakes and tough choices. It's a character-driven dungeon crawler that works for short, punchy sessions and long campaigns. |
Roleplaying Game |
No |
Yes |
2-6 |
3 - Mildly Crunchy |
An Action Hero RPG with rules in the format of a Hollywood Screenplay. Vie for top billing in your own action movie!
|
Roleplaying Game |
Yes |
Yes |
3+ |
2 - Focus/Imagination |
A free tabletop roleplaying game that lets you create collaborative stories in the world of the Harry Potter books & films. The game uses simple rules, based on the Powered by the Apocalypse system, that let you get right to what’s fun about being a young witch or wizard at Hogwarts. Cast spells & brew potions, sneak around after curfew, play Quidditch, stand up for your friends & confound your rivals, and unravel mysteries in Hogwarts Castle. |
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
3-6 |
3 - Mildly Crunchy |