Games Listing

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Title/Description Game Type Free? GM? Playerssort descending Crunch

Wushu Open
by Daniel Bayn

The Ancient Art of Action Roleplaying, free core rules for fast-paced martial arts games using a descriptive action / dice pool system. Price: Pay what you want.

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

Don't Read the Comments
by Matthijs Holter

A game in which you are trapped inside comments from online newspaper discussion threads. You and the others will take turns as game masters, reading out one selected comment on your turn and using it to set the scene and improvise freely around it. The game is not tightly structured, has no dice, and has a lot of room for interpretation. It's meant to be played in maybe half an hour or an hour by a group of friends who like joking around and poking fun at stupidity.

Collaborative Story Yes No 2+ 1 - Super Easy

Apocalypse: Emergence
by Paul Taliesin

A roleplaying game of apocalypse survivors, emerging from an underground bunker decades after the fall to discover how the world has changed.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Fiction Freeform System
by Elin Nilsen, Ole Peder Giaever

A collaborative improvisational freeform storygame framework for a flexible amount of players, possible to play within whatever amount of time they have available. A group of players get together and sketch the game they want to play, then do it.

Collaborative Story Yes No 2+ 1 - Super Easy

Flatpack
by David A Hill Jr

A roleplaying game in which players portray "Wrenches" - young denizens of a destructed world, eager to fix the future.

Roleplaying Game No Yes 2+ 2 - Focus/Imagination

Ghost Lines
by John Harper

It is the year 891 of the Imperium, and you work as a "Line Bull" - defending traveling railroad cars from the dead and rogue spirits who dwell in the pitch-dark emptiness between inhabited cities. A quick-start roleplaying kit containing a starting situation and setting as well as character creation and action-resolution mechanics. Based on the Apocalypse World system by D. Vincent Baker.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Thieves Can Too, Motherfucker!
by Johnstone Metzger

A roleplaying game of professional thieves in a magical medieval world.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Michtim
by George Mir

An all-ages roleplaying game of fuzzy little heroes who live near human settlements. They look like hamsters, but they have a complex and egalitarian civilization.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

No Rest for the Wicked
by M. Speca

A fan-created roleplaying game set in the BORDERLANDS universe, where massive corporations control space exploration and extraction, and battle over the resources of the Border Planets on the fringes of civilized space: untamed frontiers rich with strange minerals and populated by rubes and monsters. Best-known of the Border Planets is Pandora, the world of convicts and cannibals.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Just Sentinels
by Alan Hodges

A hack of "Just Heroes" based on SENTINELS, including full-color-illustrations of heroes, villains, locations and supporting characters.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

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