Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it. |
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
Mission Impossible heists and Tom Clancy technothriller meets Bourne-style kinetic fight sequences in this all-new action RPG, designed to tell cinematic action movies at the table. Check out the Kickstarter at https://www.kickstarter.com/projects/samjokopublishing/operators-rpg
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A "game poem", or "role-playing poem" is a little game that you can pick up and play in fifteen minutes or so. There's no preparation time, nothing to get between you and immediate fun. Game poems usually address some specific mood or emotion, or focus on one particular theme. First and foremost, a game poem is just there to be taken in and experienced with a friend or group of friends for a few moments, and hopefully, something small and wonderful will happen in the process. |
Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
PBTA roleplaying in the Star Wars universe. This extensive set includes playbooks for Ace, Adept, Bounty Hunter, Consulor, Gearhead, Guardian, Medic, Noble, Officer, Operative, Scoundrel, Sentinel and Trooper. There's also a PG-13 rated version here.
|
Roleplaying Game, Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
Enter the era of ice-age hunters! Select a Tribal Totem, Master Tribal Magic, Wander the Two Worlds, and Quest For Artifacts of Power For Your Tribe.
In true primitive fashion, Task Resolution is determined by using STONES: Orange stones are called Sunstones; grey stones are Earthstones. You can use glass beads, ornamental pebbles, whatever you can find. You'll need maybe ten of one colour and ten of another, put them in a bag and you're ready to go.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
Roleplaying in the Star Trek universe - boldly going where no one has gone before. This PbtA hack includes PC playbooks, Ship playbooks and a special set of Ship Moves for interstellar combat and maneuvers.
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
PALACE has invented a drug to help investigation. It is called Mnemonis. Each synthesis of Mnemonis carries some portion of a candidate’s memories, and is able to imprint the experience of those memories in compressed time upon a subject. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |
A collaborative game where 2-5 players retell the story of Hanukkah. One person will be the Nagid (leader) who guides the group through the story. The other players will take on the roles of the Maccabees. When an outcome is uncertain, players spin the dreidel to find out what happens.
This game is designed to be played over eight short (15 minute) sessions, perhaps after lighting the menorah each night. You could also play it in one sitting.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
Conquer the Horizon is a game in which players take on the roles of an expeditionary mission from the Old World, exploring the unknown wilds of the New World. The players collaboratively create the New World while simultaneously competing to fulfill their own agendas.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
Enter a world in which the great apes dominate the evolutionary ladder. Players are returning astronauts who land on what they initially think must be an alien planet.
|
Roleplaying Game |
No |
Yes |
2+ |
4 - Moderately Crunchy |