Games Listing

373 games found.
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Title/Descriptionsort descending Game Type Free? GM? Players Crunch

Gnostigmata
by John Kirk

A game about faith. How will you choose between Good and Evil when all of Creation may be a lie?

The vast majority of Christendom asserts that God is the Creator. But the Gnostics believe the world to be a prison created by Satan, to ensnare and bewilder.

Unlike most role-playing games, Gnostigmata has actual winners and losers.

Roleplaying Game, Collaborative Story Yes No 2+ 3 - Mildly Crunchy

Lonely Timbers
by Jason Pitre

A game about historical lumberjacks in the 19th century. It’s a game about men who leave their homes for months at a time to support their families with the only job they could get. They would cut timber in the chill of fall, the frozen winters, and treacherous spring. It’s a game about the people who did this dangerous work, the price they paid, and the bonds built in those remote cabins.

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

Squeakeasy
by Caro Asercion

A game about rodents who are also rumrunners.

Roleplaying Game Yes Yes 3-6 2 - Focus/Imagination

Dawn of Worlds
by N. Bob Pesall

A game in which the players portray gods and collaboratively create a fantasy world from scratch: giving you all the tools and advice by which a few ordinary people can set themselves up with ultimate power for an evening, and leave you with a complete, detailed fantasy world. It will, if you make use of it, give you a world with complete landscapes, history, cultures, and characters. And it will be fun, too.

Roleplaying Game Yes No 2+ 1 - Super Easy

Don't Read the Comments
by Matthijs Holter

A game in which you are trapped inside comments from online newspaper discussion threads. You and the others will take turns as game masters, reading out one selected comment on your turn and using it to set the scene and improvise freely around it. The game is not tightly structured, has no dice, and has a lot of room for interpretation. It's meant to be played in maybe half an hour or an hour by a group of friends who like joking around and poking fun at stupidity.

Collaborative Story Yes No 2+ 1 - Super Easy

When the Dark is Gone
by Becky Annison

A game of childhood adventurers to a magical land, now grown up, who have entered group therapy in order to deal with the shattered remnants of their unhappy lives.

Roleplaying Game, Collaborative Story Yes Yes 3-4 2 - Focus/Imagination

The Extraordinary Adventures of Baron Munchausen
by James Wallis

A game of competitive boasting, based on the exploits of the titular C18th adventurer and raconteur. Players portray nobles and challenge each other to recount an extraordinary story from their past. Dice and pencils are replaced by money and fine wine, a simple bidding system allows for interruptions and rebuttals, and it all wraps up in under an hour. The rulebook was ostensibly written by the Baron himself, with his unique and charming style.

Roleplaying Game, Collaborative Story No No 4+ 2 - Focus/Imagination

Title Goes Here
by Mendel Schmiedekamp

A game of delving into a text (which could be any novel, whether or not the players have even read it) and constructing a mystical system of truth from that text. Inspired by readings in hermeneutics, semiotics, and Christian and Jewish mysticism.

Roleplaying Game Yes No 2+ 2 - Focus/Imagination

Superlite Heroes!
by Max Hervieux

A game of heroes and villains, crime and justice, adventure and disaster. A group of 3-4 players take on the role of a handful of heroes while a single Game Master (the GM) provides opposition in the form of villains, henchmen, hazards, and schemes. A single session of Superlite Heroes! should take about 2-3 hours. To play, you will need a handful of index cards, some pencils, and a six-sided die.

Roleplaying Game Yes Yes 4-5 2 - Focus/Imagination

The Dinner Party
by Doug Ruff

A game of social viciousness and revelation for 4-8 mature players. The setting is a dinner party in November 1974 ... the players act out their characters hangups while playing spiteful conversational games and getting progressively more drunk. Can you gain enough courage to face your Issue, or will you collapse in the downstairs lavatory or get thrown out of the party? Uses six-sided dice for resolution, the rules are simple but the tactics are deep.

Roleplaying Game Yes No 4-8 1 - Super Easy

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