The game of 70s environmental disaster movies. Mother Earth is crying, and she will have her revenge. The game is divided into two parts - before the disaster and during the disaster - and can be played by 2-6 light-hearted, melodramatic friends. Four is probably best. There is no GM. |
Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A roleplaying game where each player plays one or more characters, and they build up and break down relationships, friendly, vicious, or romantic. In the process characters slowly grow as they navigate the stormy seas of their fellow characters.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
The Name of God is a little cynical trip into a bizarre hole, filled with homeless people, weird omens, dangerous situations, and ritual chanting.
No, seriously, you will have to intone the words, or you will never find your true self again!
|
Roleplaying Game |
No |
No |
3-4 |
1 - Super Easy |
Out of Dodge is a four-person, American Freeform game about desperate criminals on a car ride to nowhere. Perfect for your next road trip! The game requires four players, a small space arranged like a car, and should take around 1-2 hours to play. It can be played by responsible people in an actual moving car.
|
Collaborative Story |
No |
No |
4 |
2 - Focus/Imagination |
A dice-driven collaborative game which produces a chronological "Timeline of the Apocalypse". May be played as a standalone game, or used as preparation for a post-apocalyptic RPG campaign. There are no winners, and everybody loses. Get ready to ruin everything.
Also available at: DrivethruRPG (PDF) Itch (PDF)
|
Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
Pocket Things is a silly little storygame for people with pockets, and things in them. Guest appearances by Chuck Norris possible, but not guaranteed. Yeah, it's a game about the things in your pockets.
|
Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
A storytelling game in which players take turns writing the story of Robot's birthday. The dice determine how many words you'll get to write, and your fellow players will then get to modify your sentences. How much can you say in four words? How much can your friends add in just three? Play time: 30-45 Minutes. Ages 10+.
|
Collaborative Story |
No |
No |
3-5 |
1 - Super Easy |
A roleplaying-slash-storytelling game in which players make up their own characters and kingdom. A combination of dice and cards is used to determine turning points in their narratives.
|
Roleplaying Game, Collaborative Story |
No |
No |
3-5 |
3 - Mildly Crunchy |
The premise is simple: one player takes on the role of someone employed in tech support, while everybody else takes it in turn to call them with problems. The twist is that the callers can be calling up for the support they need in doing anything and the call-taker will help them, no matter what.
|
Roleplaying Game |
Yes |
No |
2+ |
1 - Super Easy |
A collaborative improvisational freeform storygame framework for a flexible amount of players, possible to play within whatever amount of time they have available. A group of players get together and sketch the game they want to play, then do it.
|
Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |