Games Listing

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Title/Description Game Type Free? GM?sort descending Players Crunch

Executive Decision
by Greg Stolze

A white-knuckle game of real-time political crisis.

Roleplaying Game Yes No 3-6 2 - Focus/Imagination

The Trouble with Rose
by Todd Zircher

A storygame in which absolutely everything is made up by the players, there is no GM, dominos are involved, there's scoring, and for some reason everyone is related to this troubled woman called Rose.

Collaborative Story Yes No 3-9 2 - Focus/Imagination

Commuters
by Matthijs Holter

A short freestyle game in which two participants play human commuters on a bus or train, while two others play their dreams.

Roleplaying Game Yes No 4 1 - Super Easy

MetaFour
by Jenny Bee

A tabletop improvised story RPG based around the idea of metaphors vs. reality. Play as a character of your invention with a friend or friends, and interpret a list of prompts as real events or beautiful metaphors with the help of random chance in an absurdist real-time collaborative story jam.

Pay What You Want at itch.io.

Roleplaying Game, Collaborative Story Yes No 2+ 1 - Super Easy

Schyzonaut
by Evil Hat

PALACE has invented a drug to help investigation. It is called Mnemonis. Each synthesis of Mnemonis carries some portion of a candidate’s memories, and is able to imprint the experience of those memories in compressed time upon a subject.

Roleplaying Game, Collaborative Story Yes No 2+ 3 - Mildly Crunchy

Out of Dodge
by Jason Morningstar

Out of Dodge is a four-person, American Freeform game about desperate criminals on a car ride to nowhere. Perfect for your next road trip! The game requires four players, a small space arranged like a car, and should take around 1-2 hours to play. It can be played by responsible people in an actual moving car.

Collaborative Story No No 4 2 - Focus/Imagination

Death Takes a Holiday
by Nick Wedig

Every day or so, the Grim Reaper sends the Boxmullers a postcard. Each postcard would be emblazoned with a cryptic clue as to who was about to die. Death Takes a Holiday is a collaborative story-telling entertainment, intended to be played by a small coterie of friends and acquaintances, perhaps two to five in number.

Roleplaying Game, Collaborative Story Yes No 2-5 2 - Focus/Imagination

Steampunk Crescendo
by Dave Michael

Will you succumb to temptation? In a dystopian era of vampires, magic, and steampunk super-science, you face overwhelming oppression. Will you oppose your Antagonist? Will you fight for your Goal, and in so doing, bring meaningful change to your world? Or will you be tempted by the distractions of this world. A roleplaying game for 3-6 players. 3+ hours, one or multiple sessions. Intuitive, streamlined ruleset. Overcome Antagonists using an action-based resolution system.

Roleplaying Game No No 3-6 3 - Mildly Crunchy

The Posthuman Doorways
by Jason Pitre

Homo sapiens sapiens is evolving. Genetic engineering allow us to gain new traits and adapt to local conditions at startling speed. Cybernetic technologies allow us to enhance our senses or replace limbs, giving us inhuman capabilities.

● How will our new Transhuman natures transform the world?
● What will the future society look like?
● What will we lose in the process?

Collaborative Story Yes No 3-5 2 - Focus/Imagination

That Night Out
by Tobie Abad

Out with friends for the night.

But suddenly, a siren blares out of nowhere.
And deep down, you all realize your lives are in danger.
Somehow, deep in the bottom of your souls, you all realize something is out there to kill you.
Can you survive the night?

Roleplaying Game, Collaborative Story No No 2+ 1 - Super Easy

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