Play to find out what happens after the apocalypse. What societies rise up from our ashes? Zoom into the personal drama of the people affecting history, and then back out to the decades and centuries that pass between the fall of one era and the rise of the next, as scenes of human drama dictate the fate of humanity.
|
Roleplaying Game, Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
You’re a 12â€yearâ€old girl. And you have a pet alien. Normal people are completely helpless against it, and the only thing that can stop it is other aliens, which belong to other 12â€yearâ€old girls. What happens next is up to you. Things could get ugly.
Note: This is an RPG where you compete against your friends.
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Roleplaying Game |
Yes |
No |
2+ |
1 - Super Easy |
Roleplaying dragons in a dragon-centric world. You are the sons and daughters of the Dragonlords, mighty rulers who need your help to investigate rumors, solve problems, and discover the truth of a growing evil in the land. Along with your fellow dragons, you and your clutchmates will protect Dragonia from the Darkness and discover the true value of friendship. |
Roleplaying Game, Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
The game of 70s environmental disaster movies. Mother Earth is crying, and she will have her revenge. The game is divided into two parts - before the disaster and during the disaster - and can be played by 2-6 light-hearted, melodramatic friends. Four is probably best. There is no GM. |
Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
An RPG about people who live in a superhero universe, doin' the jobz and payin' the billz. Elsewhere, Solarman is punching out the villainous Dr. Thunder right now, but this is not a game about him. This is about the guys in the background, who have to deal with the everyday shit that most superheroes don’t worry about. Sure, you have some superpowers, but you still gotta pay the rent, right? |
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A game about faith. How will you choose between Good and Evil when all of Creation may be a lie?
The vast majority of Christendom asserts that God is the Creator. But the Gnostics believe the world to be a prison created by Satan, to ensnare and bewilder.
Unlike most role-playing games, Gnostigmata has actual winners and losers.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |
A tabletop RPG from Sine Nomine Publishing built specifically to support the tremendous deeds and realm-changing ambitions of demigod PCs. Forget zero-to-hero; characters in Godbound start off as legendary powers. From the very first game session they have the gifts and abilities necessary to fulfill their role as throne-shaking wild cards in a world that is slowly crumbling around them. |
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
This is a house, where ghosts live.
It houses the living, who are sad.
Their sadness feeds sadness. Their fear breeds fear.
This house has ghosts, who are not sad.
Their successes cause joy. Their failures cause sadness.
Their triumphs instil courage. Their blunders instil fear.
This is a sad place, where ghosts live.
This Is A Sad Place, Where Ghosts Live is a mini RPG where you play a group of ghosts, haunting a house where sadness resides.
|
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A tabletop role-playing game about a group of daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. There are heists, chases, escapes, dangerous bargains, bloody skirmishes, deceptions, betrayals, victories, and deaths. |
Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A pocketmod microgame inspired by 70s "trucker" stories/music - with a dash of Kung Fu, Space Opera, and Funk thrown in. The system is Minimal d6 by Norbert Matausch. The format was inspired by Sean Wills' Thronelands. Here are some folding instructions by the author.
|
Roleplaying Game |
Yes |
Yes |
2+ |
1 - Super Easy |