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Title/Description Game Type Free? GM?sort descending Players Crunch

A Year of Mini-RPGs, Season One
by Côme Martin

This volume collects 13 and a half RPGs, all designed to be read and played quickly while offering unconventional game experiences. Pay what you want at DrivethruRPG.com. Games in this collection include...

- The Anti-Paradox Brigade: All the best Agents are already on the field when the alarm goes off at the Time Agency. That’s why, for once, it’s you they call... Here’s your chance to shine again, or confirm your ineptitude!

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

Synanthropes
by Ed Turner

A group of scientists, the evolved descendants of rats, roaches, crows, and raccoons, comb through an old, abandoned human skyscraper.

Roleplaying Game Yes No 3-4 3 - Mildly Crunchy

The Great Long Dark
by Hayley Gordon, Vee Hendro

This is a game about the price of freedom, about what we would sacrifice for our people, and for the ones we love. A game about leaving, about journeys that change you, about desperation, and about finding hope in the strangest of places. A game about the Great Long Dark.

Roleplaying Game, Collaborative Story Yes No 2-5 2 - Focus/Imagination

Blackfly
by James Mullen

A roleplaying game where everyone takes on the role of an operative within an organisation that operates in secrecy, or covert operatives for a public organisation that maintains plausible deniability over their actions.

Roleplaying Game Yes No 3+ 2 - Focus/Imagination

Universalis
by Ralph Mazza

A storygame in which every player is the Game Master, you need absolutely no setup or prep time, and it doesn't matter if all the players show up on time, or at all.

Collaborative Story Yes No 3+ 3 - Mildly Crunchy

Perilous Intersections
by Rory Bracebuckle

A lightweight engine for solitaire roleplaying game adventures. It works by directing you to answer the Big Questions that brings a hero into conflict with a setting’s threat. It keeps some measure of surprise while the emergent plot provides resistance to the protagonist’s motivations. It works best with characters that have strong motivations and are action-driven.

Roleplaying Game Yes No 1 2 - Focus/Imagination

Interment
by Jay Iles

A game about coming to terms with a loved one's death, and preparing them for the next life. In the catacombs under your settlement, the skulls of the dead offer guidance and wisdom.

Collaborative Story Yes No 2+ 1 - Super Easy

The Great Tournament
by Colin Fredericks

A tiny, folded storytelling game. You portray a martial artist come to compete in the greatest tournament ever held. But what are your real goals? Not everyone is simply here to win! Pull up a seat at the breakfast table and find out what your fellow martial artists are really competing for. Honor? Respect? Revenge? You'll find out soon enough, grasshopper.

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

The Merlin Worm
by Josh Porter

Mind-controlling parasites are travelling back in time through memories to destroy all humans at the source. There is one in your brain and you must not let anyone know or super soldiers from the future will murder you. This is a game for two people. One of you will play the infected human, and one of you will play the forces around that human. We'll refer to these two players as the Human and the Worm.

Roleplaying Game, Collaborative Story Yes No 2 3 - Mildly Crunchy

Otherkind
by D. Vincent Baker

A roleplaying game of the "Otherkind" (Elves, Dwarves, Orcs, Trolls and Numinous Animals) in their struggle to save their magical ways from the encroaching Iron of Man.

Roleplaying Game Yes No 2+ 3 - Mildly Crunchy

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