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Games Listing

143 games found.
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Title/Descriptionsort descending Game Type Free? GM? Players Crunch

Apes Victorious
by Daniel Proctor

Enter a world in which the great apes dominate the evolutionary ladder. Players are returning astronauts who land on what they initially think must be an alien planet.

Roleplaying Game No Yes 2+ 4 - Moderately Crunchy

Totem
by Paul Elliott

Enter the era of ice-age hunters! Select a Tribal Totem, Master Tribal Magic, Wander the Two Worlds, and Quest For Artifacts of Power For Your Tribe.

In true primitive fashion, Task Resolution is determined by using STONES: Orange stones are called Sunstones; grey stones are Earthstones. You can use glass beads, ornamental pebbles, whatever you can find. You'll need maybe ten of one colour and ten of another, put them in a bag and you're ready to go.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Myriad RPG System
by Ashok Desai

Ever wanted to write your own RPG but not known how to start? Myriad is a rules-light modular role-playing system that can be adapted to any genre and setting. Myriad is not an RPG in its own right, moreover it is a toolbox with which to construct the game of your dreams. Inside you will find a complete simple system that, in its purest form, can be picked up and played in a matter of minutes and a whole host of tips and tricks to help you twist it to your own evil schemes.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Death Takes a Holiday
by Nick Wedig

Every day or so, the Grim Reaper sends the Boxmullers a postcard. Each postcard would be emblazoned with a cryptic clue as to who was about to die. Death Takes a Holiday is a collaborative story-telling entertainment, intended to be played by a small coterie of friends and acquaintances, perhaps two to five in number.

Roleplaying Game, Collaborative Story Yes No 2-5 2 - Focus/Imagination

We Die Here
by Steffie De Vaan

Explore the lives and secrets of a small, isolated town. Inspired by stories like Twin Peaks, It, and Dark, where the town is as much a character in the story as its inhabitants. Isolated, turned inward, and more than a little creepy, the town is the monster in this tale. It rarely lets people go: characters are born and die here - and only if they’re very lucky does the latter come as the natural end to a long life.

Roleplaying Game, Collaborative Story No Yes 4-6 2 - Focus/Imagination

Gulliver's Trading Company
by Karl David Brown

Explore the world of Gulliver's Travels! Complete beta version full size RPG derived from FATE 2e. Lilliputians, flying island, sorcerers, ghosts, cursed immortals, etc.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

F#
by R. Hunter Gough

F# is a free, very simple, tabletop RPG system, inspired by FATE, which in turn is a heavily modified version of FUDGE. The system includes an optional set of "Collaborative Character Creation" rules.

Roleplaying Game, Collaborative Story Yes Yes 3+ 2 - Focus/Imagination

Far Away Land
by Dirk Stanley

FAL is a fantasy RPG with elements of science fiction, horror, humor, and pop culture. You may think you recognize the IP it's based on... but you'd be wrong about that!

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

The Deep Forest
by Mark Diaz Truman, Avery Alder

For a long time, our monstrous home was occupied by invading humans. Now, finally, we’ve driven them off, and we’re left with this: a year of relative peace. One quiet year, with which to dismantle their settlements and reclaim our lands. Come Winter, a band of heroes will arrive and we might not survive the encounter. This is when the game will end. But we don’t know about that yet.

Collaborative Story Yes No 2-4 2 - Focus/Imagination

The Unfolk
by Dee Pennyway

For generations, your family has lived in secret, hiding among the normal folk of the world for fear of what they might do if your people were ever discovered. You have hoped to spare your children the burden of the truth until they were older, when they might be wise enough to understand, strong enough to survive. But time is not on your side; your people have been found out, and the government is coming, and it's time to get out.

Roleplaying Game, Collaborative Story No No 2 2 - Focus/Imagination

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