At its most basic, Annalise is a game about making Vampire stories. Each player takes on the role of a protagonist in a Gothic horror story - a creature, whether a literal or metaphorical Vampire - is the central pivot around which your characters revolve, and the rules of the game guide you in discovering its nature and eventually confronting it. |
Roleplaying Game, Collaborative Story |
No |
No |
2-4 |
2 - Focus/Imagination |
As the title suggests, this is not one game, but five. They are all based on the same system and are all sold in a single book. |
Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
As the Newly Arrived, how have you done living on the fringe of society? What has it been like being an outsider? What's changed for you? Why do you now think you need others to survive?
And for those who are insiders, well within the established group, do really you need to include and let the Newly Arrived in to grow? What's changed for you? What makes you reconsider the lessons of the past?
Look inside yourselves and ask what makes you want to be part of a bigger network.
|
Roleplaying Game, Collaborative Story |
No |
No |
3+ |
2 - Focus/Imagination |
As Above is a storytelling and role playing game for two to six players. The stories of the game are inspired by fairy tales, myths and legends. They take place in a fictional world, inspired by but not meant to represent any particular place or tradition on Earth. As Above is inspired by Russian Matroyshka dolls. These beautifully painted dolls nest one inside another, as the stories are intended to do in As Above.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2-6 |
2 - Focus/Imagination |
Archipelago is a story/role-playing game where each player controls a major character. Player take turns directing and playing out a part of their character's story, leading them towards their selected point of destiny, while other players interact with and influence that story. |
Collaborative Story |
Yes |
No |
3+ |
2 - Focus/Imagination |
An uplifting game where you play people who are learning their potential and dealing with their issues in the midst of trouble. Create your own setting or use a setting sheet: Space Police Cadets, Squires of Sword and Sorcery, Scions of the Superspy. And yes, Coming of Age can be played solitaire.
|
Roleplaying Game |
Yes |
No |
1-6 |
2 - Focus/Imagination |
An RPG about people who live in a superhero universe, doin' the jobz and payin' the billz. Elsewhere, Solarman is punching out the villainous Dr. Thunder right now, but this is not a game about him. This is about the guys in the background, who have to deal with the everyday shit that most superheroes don’t worry about. Sure, you have some superpowers, but you still gotta pay the rent, right? |
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
An OSR roleplaying game of weird fantasy with a horror edge to it; LofFP is a system with no default world setting or mythos, instead it provides "a sinister and horrific twist on traditional fantasy gaming". Different world projects are created by different authors and GMs, utilizing this system as a backbone for OSR adventures.
|
Roleplaying Game |
No |
Yes |
2+ |
4 - Moderately Crunchy |
An old-school Role Playing System for Any Setting or Time Period
|
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
An imagining of what AD&D 1st edition might have looked like if Gary Gygax had remained to design a new edition. Starts with the 1E rules and then applies the changes Gygax had been discussing in Dragon magazine and elsewhere, including Mountebanks, Savants, etc.
|
Roleplaying Game |
No |
Yes |
2+ |
5 - Highly Crunchy |