Games Listing

335 games found.
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Title/Description Game Type Free? GM? Players Crunchsort descending

Reconsolidation
by Keith Stetson, Clarissa Baut Stetson

Reconsolidation is a collaborative storytelling card game about navigating the twisting corridors of memory to free a patient from the burden of a repressed traumatic memory. Each player plays a bit of the patient's mind and tries to use pleasant memories to unlock the elements of the core repressed memory. Then and only then may they help the patient confront the traumatic memory and re-frame it so as to better see its beneficial effects.

Collaborative Story Yes No 2-5 2 - Focus/Imagination

Thrown Together
by James Mullen

A two-player story-game of screwball comedy romances, with optional rules for a third player

Collaborative Story Yes No 2-3 2 - Focus/Imagination

Kim and Marshall
by Hans Chung-Otterson

A roleplaying game about exploring unbalanced power in an intense, larger-than-life relationship. The relationship is between Marshall, a famous white rapper, and Kim, his wife. What happens when the whole world hears one side of the story? What happens when one partner's voice is louder and more popular than the other's? What's really going on here? In Kim and Marshall, you play to find out.

Roleplaying Game No No 3-4 2 - Focus/Imagination

The Great Tournament
by Colin Fredericks

A tiny, folded storytelling game. You portray a martial artist come to compete in the greatest tournament ever held. But what are your real goals? Not everyone is simply here to win! Pull up a seat at the breakfast table and find out what your fellow martial artists are really competing for. Honor? Respect? Revenge? You'll find out soon enough, grasshopper.

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

The Thought Police
by James Mullen

This is slightly meatier than a nano-game but you should still be able to complete it within 2-3 hours with around 5 or 6 players; it takes an amount of preparation and world-burning though, so make sure your players are up for that kind of activity.

Collaborative Story Yes No 3+ 2 - Focus/Imagination

Cthulhu Dark
by Graham Walmsley

A rules-light system for games of Lovecraftian horror. These rules are designed to play prewritten scenarios, run by a Keeper. On www.thievesoftime.com, you’ll find more Cthulhu Dark rules.

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

Alas Vegas
by James Wallis, Richard Dansky, Matt Forbeck, Gareth Ryder-Hanrahan, Kenneth Hite, Robin D. Laws, Johnstone Metzger, Mike Selinker, Sean Smith, John Scott Tynes, Allen Varney, Laurent Devernay, Jerome Larre

ALAS VEGAS is a dark journey through a bizarre and terrifying casino city where sinister forces war for control and lives are worth no more than a handful of gambling chips. Caught in a struggle between rival factions, the players must find allies, the truth, and a way to escape. Memories are recovered, secrets are revealed, old debts are settled, and nothing is what it seems.

Roleplaying Game No No 4-6 2 - Focus/Imagination

The Quiet Year
by Avery Mcdaldno

A community map-making game in which the group builds a community over the course of a fictional year. The game is played in turns representing one week of time, with standard playing cards triggering events, troubles, setbacks or discoveries. Players work together to build a map, gather resources, and to resolve whatever problems may arise.

Collaborative Story No No 2-4 2 - Focus/Imagination

Mars Colony
by Tim Koppang

The Mars Colony is dying, torn apart by environmental hazards, shoddy infrastructure, and social unrest. You, Kelly Perkins, have been nominated to turn things around.

Roleplaying Game, Collaborative Story No Yes 2 2 - Focus/Imagination

Perilous Intersections
by Rory Bracebuckle

A lightweight engine for solitaire roleplaying game adventures. It works by directing you to answer the Big Questions that brings a hero into conflict with a setting’s threat. It keeps some measure of surprise while the emergent plot provides resistance to the protagonist’s motivations. It works best with characters that have strong motivations and are action-driven.

Roleplaying Game Yes No 1 2 - Focus/Imagination

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