Christmas Ninjas was a very popular convention game, especially with the addition of the Rocking Out rules. After all you aren't just playing panda and penguin Christmas Ninjas, you are also rockstars!
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A tabletop rpg about broke goblins traveling to dangerous and fantastical places to find treasure and make rent. The character creation process is fast and collaborative, producing unique goblins with lots of personality. The core resolution system shares narrative pacing between players and the GM, keeping the focus on clear stakes and tough choices. It's a character-driven dungeon crawler that works for short, punchy sessions and long campaigns. |
Roleplaying Game |
No |
Yes |
2-6 |
3 - Mildly Crunchy |
October Rust is a tabletop roleplaying game about taking a personal fall for the greater cause, set in a fictional early modern setting. You play protagonists on a deadly heist who take a final stand, one last victory against an ungrateful world. October Rust lets you play through the heist and create your common cause. |
Roleplaying Game |
Yes |
Yes |
3-5 |
3 - Mildly Crunchy |
A roleplaying game of religious totalitarianism in the wild west; the players portray "God's Watchdogs", the gun-toting, moralizing, law-enforcing arm of the church in pre-statehood Utah, the Deseret Territory, in the early 19th century.
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
This is a storygame about hard journeys.
1-8 players 120 minutes
With this one, I am approaching at some serious stuff I bear. The tone doesn't have to be heavy, but it can become very dark, depending on the values you choose to start with and the individualism you put in it. You can lighten the tone by reading "when you stay" instead of "when you reach" in the resolution mechanic.
It is totally inspired by Mesopotamians, by Nick Wedig. |
Roleplaying Game, Collaborative Story |
Yes |
No |
3+ |
3 - Mildly Crunchy |
A roleplaying game of mangy street punks who discover the secrets of magic and immortality. You've got some survival skills, and they'll help you escape the city, hopefully. You've got some magic, too. It'll help you out of a bind, but it'll also make The Man furious. But before you can leave this city that's trying to kill you, you've got some Unfinished Business to attend to.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2-4 |
3 - Mildly Crunchy |
A round-robin roleplaying game of Fantasy Thieves in a Fantasy City, with magic and whatnot and a sort-of Victorian underworld vibe. You can play with or without a GM.
|
Roleplaying Game |
Yes |
No |
3+ |
3 - Mildly Crunchy |
A roleplaying game about spiritual quests for ancient knowledge in the modern world, a game of dark themes, urban mages, and what it means to be a Mage in the modern world.
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A free tabletop roleplaying game that lets you create collaborative stories in the world of the Harry Potter books & films. The game uses simple rules, based on the Powered by the Apocalypse system, that let you get right to what’s fun about being a young witch or wizard at Hogwarts. Cast spells & brew potions, sneak around after curfew, play Quidditch, stand up for your friends & confound your rivals, and unravel mysteries in Hogwarts Castle. |
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
3-6 |
3 - Mildly Crunchy |
A roleplaying game in which players protray the Companions of Doctor Who. |
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |