Games Listing

243 games found.
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Title/Description Game Type Free? GM? Players Crunchsort ascending

SPLINTER
by Richard Kelly, Devon Oratz, Mikaela Barree, Korbl Klimecki

In SPLINTER, you embody two characters - the Player, a modern-day gladiator seeking fame or freedom, and their Avatar, a denizen of the Splinter. The Avatar is unaware that it is connected to its Player in any way, and has its own goals, factions, and identity. This creates a unique roleplaying opportunity unlike any other game.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Trollbabe
by Ron Edwards

Trollbabe is a fantasy-adventure roleplaying game featuring powerful female heroes in a Nordic setting. Its blend of player freedom, intense relationships, and epic violence has influenced dozens of subsequent roleplaying games.

Roleplaying Game No Yes 3-5 3 - Mildly Crunchy

Uncharted Worlds
by Sean Gomes

A roleplaying game of exploration and inter-faction conflict. The players are the owners of an interstellar vessel exploring new and dangerous worlds, trying to pay off their debts while earning favor with the factions they encounter.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Universalis
by Ralph Mazza

A storygame in which every player is the Game Master, you need absolutely no setup or prep time, and it doesn't matter if all the players show up on time, or at all.

Collaborative Story Yes No 3+ 3 - Mildly Crunchy

Urban Shadows
by Andrew Medeiros, Mark Diaz Truman

A roleplaying game of fantastical dark adventure and corruption on the gritty streets of the modern world, where you may know a few magic spells, but skills like fast-talking and parkour can save your ass.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Lords of Mars
by Ray Otus

Adventure on a dying world in the spirit of Edgar Rice Burroughs’ "A Princess of Mars." Explore the dead sea bottoms where ravaging tribes of green Martians lay claim to the cities of your ancestors. Delve into ancient tunnels in search of secret treasures or nefarious spies. Fly through the Martian skies on an airship, dodging sand storms and splider swarms! Lords of Mars features a rules light system that is easy to learn and quick in play. Requires only two six-sided dice per player.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Gnostigmata
by John Kirk

A game about faith. How will you choose between Good and Evil when all of Creation may be a lie?

The vast majority of Christendom asserts that God is the Creator. But the Gnostics believe the world to be a prison created by Satan, to ensnare and bewilder.

Unlike most role-playing games, Gnostigmata has actual winners and losers.

Roleplaying Game, Collaborative Story Yes No 2+ 3 - Mildly Crunchy

Questlandia
by Hannah Shaffer

A roleplaying-slash-storytelling game in which players make up their own characters and kingdom. A combination of dice and cards is used to determine turning points in their narratives.

Roleplaying Game, Collaborative Story No No 3-5 3 - Mildly Crunchy

Other Borders
by Tod Foley

A modern-day game of drugs, money and magic in the American southwest.

There are borders everyone sees:
the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang or drug cartel, and the wrought-iron fences surrounding gated communities.

Roleplaying Game, Collaborative Story No Yes 4+ 3 - Mildly Crunchy

The 'Hood
by James Mullen

A roleplaying game of small-time gansters in an urban environment. The motto of The 'Hood is 'Big Fish in a Small Pond' and that's the way to play it: the PCs, like real people, are the stars of their own personal dramas, but pretty much no-one else gives a shit about them.

Roleplaying Game, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

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