Games Listing

266 games found.
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Title/Description Game Type Free? GM?sort descending Players Crunch

CHROMA Team VS The Terrorlights
by Daniel McKenna

Members of the superhero/sentai group, Chroma Team, battle it out with giant kaiju monsters created by the evil Terrorlights.

Collaborative Story Yes No 2-9 3 - Mildly Crunchy

Fiasco
by Jason Morningstar

A storygame designed to model the crumbling plans of a group of antiheroes in the style of a Coen Brothers film, inspired by cinematic tales of small time capers gone disastrously wrong -- films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You'll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution.

Collaborative Story No No 3-5 2 - Focus/Imagination

Aporia
by Hans Chung-Otterson

A game about doubt.

Collaborative Story Yes No 3-5 2 - Focus/Imagination

Skew
by Ben Lehman

A storygame of surrealism intruding upon reality, in which the players create a series of more and more unusual events in the life of a "normal" protagonist.

Collaborative Story No No 3+ 2 - Focus/Imagination

Sojourner
by Jonathan Walton

An experimental two-person game based loosely on the PS3 game "Journey".

Collaborative Story Yes No 2+ 1 - Super Easy

We Die Here
by Steffie De Vaan

Explore the lives and secrets of a small, isolated town. Inspired by stories like Twin Peaks, It, and Dark, where the town is as much a character in the story as its inhabitants. Isolated, turned inward, and more than a little creepy, the town is the monster in this tale. It rarely lets people go: characters are born and die here - and only if they’re very lucky does the latter come as the natural end to a long life.

Roleplaying Game, Collaborative Story No Yes 4-6 2 - Focus/Imagination

Claustrophobia!
by Rodney Sloan

A game about crazy gnome explorers on board the doomed Nuclear Subterrine, the sentient vessel HMS Keeton. When standing around in the garden becomes too much, colonies of gnomes turn to a life of adventuring or crime, the later being the preferred, less hazardous change of occupation. For those adventurous gnomes there is but one choice: to take up their shovel, wheelbarrow or fishing rod, and tackle the greatest quest any gnome can undertake: a journey to the center of the earth.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Dominion Rules
by Dominion Games

A simple yet comprehensive rules system for historical and fantasy roleplaying. Based entirely on the 12-sided die, DR features elegant game-play and fresh approaches to familiar concepts such as combat, magic and religion. Free in PDF format.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Sea of Stars
by Aron Zell

A Galactic Role Playing Game presenting a richly-detailed interstellar civilization complete with alien races, futuristic skills, and complex political rivalries. Peace is relative. Conflict is constant.

Note: This is an Alpha release.

Roleplaying Game Yes Yes 2+ 5 - Highly Crunchy

Ghost Lines
by John Harper

It is the year 891 of the Imperium, and you work as a "Line Bull" - defending traveling railroad cars from the dead and rogue spirits who dwell in the pitch-dark emptiness between inhabited cities. A quick-start roleplaying kit containing a starting situation and setting as well as character creation and action-resolution mechanics. Based on the Apocalypse World system by D. Vincent Baker.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

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