Games Listing

293 games found.
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Title/Description Game Type Free? GM?sort ascending Players Crunch

Timeless the RPG
by Caleb Abbruzzese

Timeless the RPG is a free, share-alike role playing game designed to work contextually with regular speech. Games masters and players can adapt their favorite movies and stories into games quickly. By being setting agnostic, the imagination of the players is the limit. PWYW at DrivethruRPG.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Ghost Lines
by John Harper

It is the year 891 of the Imperium, and you work as a "Line Bull" - defending traveling railroad cars from the dead and rogue spirits who dwell in the pitch-dark emptiness between inhabited cities. A quick-start roleplaying kit containing a starting situation and setting as well as character creation and action-resolution mechanics. Based on the Apocalypse World system by D. Vincent Baker.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Lamentations of the Flame Princess
by James Edward Raggi IV

An OSR roleplaying game of weird fantasy with a horror edge to it; LofFP is a system with no default world setting or mythos, instead it provides "a sinister and horrific twist on traditional fantasy gaming". Different world projects are created by different authors and GMs, utilizing this system as a backbone for OSR adventures.

Roleplaying Game No Yes 2+ 4 - Moderately Crunchy

A World of Ice and Fire
by Andrew Medeiros

A hack of the Apocalypse World engine permitting play in George R.R. Martin's intrigue-filled world of Westeros.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

1001 Nights
by Meguey Baker

A Thousand and One Nights is a game in which the players play Courtiers who in turn play characters in a story that everyone is collaborating to tell.

Collaborative Story No Yes 3-5 2 - Focus/Imagination

Lucid
by Chad Wattler

A rules-lite RPG based on "Inception". Players portray highly illegal con men who steal information from unsuspecting people while they sleep. The Mechanic uses the diceless tension building of a Jenga tower. This tower represents the stability of The Dream. The Dream takes place in The Architects mind (one of the PCs), and he controls all of it. He can alter the weather, the physics, the landscape and the buildings.

Roleplaying Game, Collaborative Story Yes Yes 2-6 2 - Focus/Imagination

The Fugue System
by Randal McDowell

A generic rules-lite roleplaying system with descriptive rankings and action difficulties.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

The Agency
by Matt Machell

A roleplaying game in which players take on the roles of sixties secret agents fighting the supernatural. It's set in a stylised version of sixties Britain; a world of red telephone boxes, London buses, Bentleys, Union Jack waistcoats, velvet jackets, bowler hats, the Beatles, Bobbies, manor houses, eccentrics, Hippies, the Cold War, and miniskirts. All filmed at strange angles and in far too many primary colours.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

The Regiment: Colonial Marines
by John Harper

A hack of the Apocalypse World engine for tactical future combat scenarios in the universe of "Aliens", in which players portray Colonial Marines. NOTE: This is a playtest kit version 2.5. Additional information here.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Thieves Can Too, Motherfucker!
by Johnstone Metzger

A roleplaying game of professional thieves in a magical medieval world.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

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