A roleplaying of the distant future, where a galaxy-spanning human race has met with near-total annihilation and is only slowly beginning to build itself up again. You play an interstellar adventurer with heroic skills, in a universe where alien races and psionic powers exist alongside stardrives and a varied range of technology.
Free in PDF format.
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Roleplaying Game |
Yes |
Yes |
2-5 |
4 - Moderately Crunchy |
Reconsolidation is a collaborative storytelling card game about navigating the twisting corridors of memory to free a patient from the burden of a repressed traumatic memory. Each player plays a bit of the patient's mind and tries to use pleasant memories to unlock the elements of the core repressed memory. Then and only then may they help the patient confront the traumatic memory and re-frame it so as to better see its beneficial effects. |
Collaborative Story |
Yes |
No |
2-5 |
2 - Focus/Imagination |
You and your friends - playing fictional version of yourselves - find yourselves in strange, fantastic worlds, and the locals need you to be heroes.
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Roleplaying Game |
Yes |
Yes |
2-5 |
3 - Mildly Crunchy |
Remember Tomorrow is a role-playing game set in the near future. Look at the world today, now flash it forward twenty minutes into the future. Sky Cars: Check. Memory Couriers: Check. Everything Else: Slightly Changed, huh, how about that? It's a quick and dirty near-future "cyberpunk" game that features: easy character generation; an ensemble cast of PCs and Factions; goal-oriented stories built in play; GMless, scene-based resolution.
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Roleplaying Game |
No |
No |
2-5 |
3 - Mildly Crunchy |
A roleplaying game of mangy street punks who discover the secrets of magic and immortality. You've got some survival skills, and they'll help you escape the city, hopefully. You've got some magic, too. It'll help you out of a bind, but it'll also make The Man furious. But before you can leave this city that's trying to kill you, you've got some Unfinished Business to attend to.
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Roleplaying Game, Collaborative Story |
Yes |
Yes |
2-4 |
3 - Mildly Crunchy |
At its most basic, Annalise is a game about making Vampire stories. Each player takes on the role of a protagonist in a Gothic horror story - a creature, whether a literal or metaphorical Vampire - is the central pivot around which your characters revolve, and the rules of the game guide you in discovering its nature and eventually confronting it. |
Roleplaying Game, Collaborative Story |
No |
No |
2-4 |
2 - Focus/Imagination |
A roleplaying game of super-talented, super-armed, super-trained, super-secret agents, from James Bond to Archer. If you're interested in glamorous celebration of hyper-competence and sexuality, this is the game for you. Note: This is a beta document.
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Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2-4 |
3 - Mildly Crunchy |
A community map-making game in which the group builds a community over the course of a fictional year. The game is played in turns representing one week of time, with standard playing cards triggering events, troubles, setbacks or discoveries. Players work together to build a map, gather resources, and to resolve whatever problems may arise.
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Collaborative Story |
No |
No |
2-4 |
2 - Focus/Imagination |
You play semi-famous science fiction authors living in late 196Os California. The game's inspired by the lives of people like Philip K. Dick and L. Ron Hubbard. Left Coast is a game for 2-4 players that involves some co-GMing. It's designed to promote a relaxed exploration of character and setting, with the occasional pretentious flash of meta-narratives, post-modernism, and nuttiness.
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Roleplaying Game, Collaborative Story |
Yes |
Yes |
2-4 |
2 - Focus/Imagination |
A roleplaying game which uses the Apocalypse World rules to portray a more dangerous sort of Dungeon World; deadly and darkly magical.
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Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |