In the Mind of Margaret you’ll explore the life of a single person through the various emotions that make up their personality. Think the 90s sitcom "Herman’s Head" or the Disney/Pixar film "Inside Out". During the game you’ll establish various dilemmas for this person, explore their internal psyche as it tries to decide how to respond in order to achieve their goals, and observe how the results of that response further affects the person and their psyche. |
Collaborative Story |
Yes |
No |
3-5 |
2 - Focus/Imagination |
In The Game with No Name (TGWNN), you can be who you want to be: super hero, monkey, cyborg, cyborg monkey, Cinderian, or super hero cyborg monkey. You'll find just the right stuff to create your character in T.G.W.N.N.
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Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
In SPLINTER, you embody two characters - the Player, a modern-day gladiator seeking fame or freedom, and their Avatar, a denizen of the Splinter. The Avatar is unaware that it is connected to its Player in any way, and has its own goals, factions, and identity. This creates a unique roleplaying opportunity unlike any other game.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
In a world where darkness looms, and the shambling dead outnumber the living, a handful of heroes can rekindle the dying light.
All rules for The World of Gaianar are located on the website, and are free.
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Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
In a world of swords & sorcery, a wronged individual visits a number of suspect murderers, one by one, to avenge the death of a loved one.
|
Collaborative Story |
Yes |
No |
3+ |
2 - Focus/Imagination |
I am the Blue Mage is a game by Lilith Briar & Daniel Kong where mages compete to find the most powerful concept in the universe. Think "the little stone miner who wanted to be the sun, then the cloud, etc. then the mountain, and back to stone miner. (conservative mythology or clever kid's tale?) |
Roleplaying Game |
Yes |
No |
3+ |
1 - Super Easy |
Homo sapiens sapiens is evolving. Genetic engineering allow us to gain new traits and adapt to local conditions at startling speed. Cybernetic technologies allow us to enhance our senses or replace limbs, giving us inhuman capabilities.
â— How will our new Transhuman natures transform the world?
â— What will the future society look like?
â— What will we lose in the process? |
Collaborative Story |
Yes |
No |
3-5 |
2 - Focus/Imagination |
Have you ever wondered what it would be like to be an animal? To howl at the moon as a wolf, to roam the woods as a bear, to scale the trees as a squirrel, or even to cut through the waves as an otter? And not any ordinary animal either, but one from the beloved fables of the Grimm brothers, for example. Although you retain a normal animal appearance, you can be smart, conniving, just, ruthless, resourceful, and whatever the animals were portrayed as in these tales.
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Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
Goodbye Earl is a roleplaying drinking game about the complicated legacy left behind by the most important figures of our lives. It is for two and up players- the number of players is determined only by how much booze you have to share, the length is determined by how long you think you can pay attention.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
Geiger Counter is a game system for Survival Horror. It was designed to do two things: 1) emulate movies in which most of the main characters eventually die and 2) perform really well in single-session play, such as a pick-up or convention game. This game requires a bunch of six-sided dice. I use about 20-30 dice of one color for the main characters and 8 dice of a different color for the menace. |
Collaborative Story |
Yes |
No |
5-7 |
3 - Mildly Crunchy |