Games Listing

293 games found.
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Title/Description Game Type Free? GM? Playerssort ascending Crunch

Watch the World Die
by Tod Foley

A dice-driven collaborative game which produces a chronological "Timeline of the Apocalypse". May be played as a standalone game, or used as preparation for a post-apocalyptic RPG campaign. There are no winners, and everybody loses. Get ready to ruin everything.

Also available at:
DrivethruRPG (PDF)
Itch (PDF)

Collaborative Story No No 2+ 1 - Super Easy

Pocket Things
by Tod Foley

Pocket Things is a silly little storygame for people with pockets, and things in them. Guest appearances by Chuck Norris possible, but not guaranteed. Yeah, it's a game about the things in your pockets.

Collaborative Story No No 2+ 1 - Super Easy

Interment
by Jay Iles

A game about coming to terms with a loved one's death, and preparing them for the next life. In the catacombs under your settlement, the skulls of the dead offer guidance and wisdom.

Collaborative Story Yes No 2+ 1 - Super Easy

That Night Out
by Tobie Abad

Out with friends for the night.

But suddenly, a siren blares out of nowhere.
And deep down, you all realize your lives are in danger.
Somehow, deep in the bottom of your souls, you all realize something is out there to kill you.
Can you survive the night?

Roleplaying Game, Collaborative Story No No 2+ 1 - Super Easy

Covenant
by Matt Machell

An apocalypse that never arrived. An ancient secret society in turmoil. Your loyalties are divided. Your beliefs are in doubt. Do you stand with a shattered sect, or let it fall into chaos?

Collaborative Story No Yes 2+ 2 - Focus/Imagination

Zaibatsu
by Paul Elliott

Roleplaying the Corporate Wars of the Future, players take on the roles of street soldiers for the world's most powerful corporations (the Japanese zaibatsu): expendable and deniable employees, fighting for profits, power, and their lives. Only the most cunning, streetsmart techno-samurais will survive.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Adventures Dark and Deep
by Joseph Bloch

An imagining of what AD&D 1st edition might have looked like if Gary Gygax had remained to design a new edition. Starts with the 1E rules and then applies the changes Gygax had been discussing in Dragon magazine and elsewhere, including Mountebanks, Savants, etc.

Roleplaying Game No Yes 2+ 5 - Highly Crunchy

Eclipse Phase
by Rob Boyle, Posthuman Studios

Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Cthulhu Dark
by Graham Walmsley

A rules-light system for games of Lovecraftian horror. These rules are designed to play prewritten scenarios, run by a Keeper. On www.thievesoftime.com, you’ll find more Cthulhu Dark rules.

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

A Good Day to Die
by Sean Byram

AGDTD is designed to handle games that are brutal and don’t require a whole lot of crunch to work well. Cyberpunk, horror, sword and sorcery, gothic fantasy, etc., all work great with AGDTD. This game is heavily inspired by Lasers and Feelings by John Harper and Unknown Armies by Greg Stolze and John Tynes.

PWYW at DrivethruRPG.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

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