Games Listing

283 games found.
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Title/Description Game Type Free? GM? Players Crunchsort descending

The Great Long Dark
by Hayley Gordon, Vee Hendro

This is a game about the price of freedom, about what we would sacrifice for our people, and for the ones we love. A game about leaving, about journeys that change you, about desperation, and about finding hope in the strangest of places. A game about the Great Long Dark.

Roleplaying Game, Collaborative Story Yes No 2-5 2 - Focus/Imagination

Alas Vegas
by James Wallis, Richard Dansky, Matt Forbeck, Gareth Ryder-Hanrahan, Kenneth Hite, Robin D. Laws, Johnstone Metzger, Mike Selinker, Sean Smith, John Scott Tynes, Allen Varney, Laurent Devernay, Jerome Larre

ALAS VEGAS is a dark journey through a bizarre and terrifying casino city where sinister forces war for control and lives are worth no more than a handful of gambling chips. Caught in a struggle between rival factions, the players must find allies, the truth, and a way to escape. Memories are recovered, secrets are revealed, old debts are settled, and nothing is what it seems.

Roleplaying Game No No 4-6 2 - Focus/Imagination

This Is A Sad Place, Where Ghosts Live
by Matt Jones

This is a house, where ghosts live.
It houses the living, who are sad.
Their sadness feeds sadness. Their fear breeds fear.
This house has ghosts, who are not sad.
Their successes cause joy. Their failures cause sadness.
Their triumphs instil courage. Their blunders instil fear.
This is a sad place, where ghosts live.

This Is A Sad Place, Where Ghosts Live is a mini RPG where you play a group of ghosts, haunting a house where sadness resides.

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

Super Repo
by Nick Wedig

An RPG about people who live in a superhero universe, doin' the jobz and payin' the billz. Elsewhere, Solarman is punching out the villainous Dr. Thunder right now, but this is not a game about him. This is about the guys in the background, who have to deal with the everyday shit that most superheroes don’t worry about. Sure, you have some superpowers, but you still gotta pay the rent, right?

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

Dead Man Talking
by Leo Marshall

A storygame in which players portray multiple characters, examining the life of a protagonist to discover what turned them into a criminal, bound for the electric chair.

Collaborative Story Yes No 3+ 2 - Focus/Imagination

Good Society
by Hayley Gordon

Romance. Scandal. Manners. Welcome to Good Society, a roleplaying game that simulates the twists and turns of Jane Austen's classic stories of heartbreak and intrigue.

Roleplaying Game, Collaborative Story No Yes 3+ 2 - Focus/Imagination

Grunting
by Jennifer Spencer

It is a time before time. Men and women roam the plains in their loincloths, hunting mammoth, and creating the first communities. However, one thing is missing: FIRE. You don't have it, but someone nearby does, or knows how to get it. The FIRE must be yours... Welcome to Grunting: The Race for Fire.

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

The Deep Forest
by Mark Diaz Truman, Avery Alder

For a long time, our monstrous home was occupied by invading humans. Now, finally, we’ve driven them off, and we’re left with this: a year of relative peace. One quiet year, with which to dismantle their settlements and reclaim our lands. Come Winter, a band of heroes will arrive and we might not survive the encounter. This is when the game will end. But we don’t know about that yet.

Collaborative Story Yes No 2-4 2 - Focus/Imagination

The Posthuman Doorways
by Jason Pitre

Homo sapiens sapiens is evolving. Genetic engineering allow us to gain new traits and adapt to local conditions at startling speed. Cybernetic technologies allow us to enhance our senses or replace limbs, giving us inhuman capabilities.

● How will our new Transhuman natures transform the world?
● What will the future society look like?
● What will we lose in the process?

Collaborative Story Yes No 3-5 2 - Focus/Imagination

Until We Sink
by Magnus Jakobsson

A few natives and guests – and a dead fishing enthusiast – are the only people on this tiny Pacific resort island, which is slowly but surely sinking into the ocean.

The game is divided into five to seven days. Each day's gaming consists of the characters sitting on the hotel patio in the evening, talking. What happens outside of these evenings is not played out, but the players can make up things which has happened and mention them in their character's conversation.

Collaborative Story No No 2+ 2 - Focus/Imagination

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