Games Listing

243 games found.
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Title/Description Game Type Free? GM? Players Crunchsort descending

The Emperor's Heart
by Chris Chinn

A shared narrative game portraying the lives of outlaw factions and underground heroes in a corrupt and dystopian steampunk galaxy ruled by seven immortal eunuchs.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

The Extraordinary Adventures of Baron Munchausen
by James Wallis

A game of competitive boasting, based on the exploits of the titular C18th adventurer and raconteur. Players portray nobles and challenge each other to recount an extraordinary story from their past. Dice and pencils are replaced by money and fine wine, a simple bidding system allows for interruptions and rebuttals, and it all wraps up in under an hour. The rulebook was ostensibly written by the Baron himself, with his unique and charming style.

Roleplaying Game, Collaborative Story No No 4+ 2 - Focus/Imagination

Ghost/Echo
by John Harper

While looting in the ghost world, your crew was sold out. You walk right into an ambush, with hungry wraiths on your heels. What do you do? GHOST/ECHO is a quick-play adventure for 2-6 players, presented as an 'oracle game'. It provides only a starting point and a resolution mechanic. You and your friends fill in the rest of the details as you play.

Roleplaying Game Yes Yes 2-6 2 - Focus/Imagination

The Silver Dragon's Tear
by Paul Taliesin

A two-page simplification of character rules for a stripped-down fantasy adventure game based on the Apocalypse World engine, intended to get kids into the hobby. NOTE: This is a work in progress.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 2 - Focus/Imagination

Speechless
by Mendel Schmiedekamp

A storytelling game which uses templates and dice to assist players in writing a unique adventure story.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

1001 Nights
by Meguey Baker

A Thousand and One Nights is a game in which the players play Courtiers who in turn play characters in a story that everyone is collaborating to tell.

Collaborative Story No Yes 3-5 2 - Focus/Imagination

Skew
by Ben Lehman

A storygame of surrealism intruding upon reality, in which the players create a series of more and more unusual events in the life of a "normal" protagonist.

Collaborative Story No No 3+ 2 - Focus/Imagination

As Above
by Emily Care Boss

As Above is a storytelling and role playing game for two to six players. The stories of the game are inspired by fairy tales, myths and legends. They take place in a fictional world, inspired by but not meant to represent any particular place or tradition on Earth. As Above is inspired by Russian Matroyshka dolls. These beautifully painted dolls nest one inside another, as the stories are intended to do in As Above.

Roleplaying Game, Collaborative Story Yes No 2-6 2 - Focus/Imagination

Bacchanal
by Paul Czege

Bacchanal is two or three hours of GM-less roleplaying for two to six players. Characters are non-residents of Puteoli fleeing accusations of infractions against the Empire. Gameplay follows the characters through events of wine, debauchery, and the cruel sporting of gods, as they struggle to evade soldiers and accusers, and reunite with a companion from whom they have been separated. You will need a cheese tray, wine glasses, and an assortement of polyhedral dice.

Roleplaying Game No No 2-6 2 - Focus/Imagination

Lucid
by Chad Wattler

A rules-lite RPG based on "Inception". Players portray highly illegal con men who steal information from unsuspecting people while they sleep. The Mechanic uses the diceless tension building of a Jenga tower. This tower represents the stability of The Dream. The Dream takes place in The Architects mind (one of the PCs), and he controls all of it. He can alter the weather, the physics, the landscape and the buildings.

Roleplaying Game, Collaborative Story Yes Yes 2-6 2 - Focus/Imagination

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