Games Listing

233 games found.
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Title/Descriptionsort ascending Game Type Free? GM? Players Crunch

1001 Nights
by Meguey Baker

A Thousand and One Nights is a game in which the players play Courtiers who in turn play characters in a story that everyone is collaborating to tell.

Collaborative Story No Yes 3-5 2 - Focus/Imagination

A Taste for Murder
by Graham Walmsley

A Taste For Murder is a roleplaying game for four to six players. As you go through the game, your relationships with the other characters get more and more screwed up. By the end, someone's relationships will give them a motive for murder.

Roleplaying Game No No 4-6 2 - Focus/Imagination

The Quest-Giving Game
by Neal Stidham

A tale-telling game in which you and your friends sit around telling stories about your alter-egos, linking your tales to each others and engaging in good-natured boastfulness. Currently in Alpha.

Collaborative Story Yes No 3+ 1 - Super Easy

Misty Willows
by Michael Tangherlini

A tabletop RPG inspired by pop culture and folk tales which focuses on anthropomorphic animals as characters, set in a post-apocalyptic fantasy world on the verge of destruction caused by an external magical force, the Vermillion.

Note: This game is in alpha testing, and looking for feedback!

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Godbound
by Kevin Crawford

A tabletop RPG from Sine Nomine Publishing built specifically to support the tremendous deeds and realm-changing ambitions of demigod PCs. Forget zero-to-hero; characters in Godbound start off as legendary powers. From the very first game session they have the gifts and abilities necessary to fulfill their role as throne-shaking wild cards in a world that is slowly crumbling around them.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Goblinville
by Michael Dunn-O'Connor, Eric Swanson

A tabletop rpg about broke goblins traveling to dangerous and fantastical places to find treasure and make rent. The character creation process is fast and collaborative, producing unique goblins with lots of personality. The core resolution system shares narrative pacing between players and the GM, keeping the focus on clear stakes and tough choices. It's a character-driven dungeon crawler that works for short, punchy sessions and long campaigns.

Roleplaying Game No Yes 2-6 3 - Mildly Crunchy

To The Stars, Stellar Cadets!
by Jonathan Hicks

A tabletop roleplaying game based on the pulp science fiction adventure serials from the 1930s through to the 1950s. Always dreamed of blasting through space on the back of a nuclear bullet trading laser fire with wicked alien menaces? How about exploring mysterious worlds and trading with exotic races? Perhaps you’d like to hunt down nefarious pirates in haunted asteroid belts? Now’s your chance! Join the STELLAR CADETS and travel the stars for the Stellar Navy!

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Blades in the Dark
by John Harper

A tabletop role-playing game about a group of daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. There are heists, chases, escapes, dangerous bargains, bloody skirmishes, deceptions, betrayals, victories, and deaths.

Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

MetaFour
by Jenny Bee

A tabletop improvised story RPG based around the idea of metaphors vs. reality. Play as a character of your invention with a friend or friends, and interpret a list of prompts as real events or beautiful metaphors with the help of random chance in an absurdist real-time collaborative story jam.

Pay What You Want at itch.io.

Roleplaying Game, Collaborative Story Yes No 2+ 1 - Super Easy

Land of Eem
by Ben Costa, James Parks

A tabletop fantasy roleplaying game about adventurers exploring and discovering the remnants of a forgotten, better age. Players take on the roles of lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. The game is designed to value creativity, roleplaying, and exploration, over excessive combat. While getting into fights is still a part of the game, players are almost always given the opportunity to talk their way out of conflict.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

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