Games Listing

375 games found.
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Title/Descriptionsort descending Game Type Free? GM? Players Crunch

Soul Eater RPG
by Konda Immortal

A fan-made tabletop game for the manga/anime Soul Eater. Soul Eater is a (sometimes) dark fantasy at it's finest, full of action, more action, and pervy jokes. The heroes are over the top. The villains are powerful. The world has a strange feel (oh wait that is the madness). The story is familiar to those who watched and read it but it hasn't been told like this before. It has anime elements that speak to the audience. It's all over the place; everything is everywhere always.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

The Red Gods of Babylon
by Aaron Zawadi

A fantasy roleplaying game set in the 17th century BC. Players take on the roles of extraordinary people living in uncertain times. You will need a Gamemaster, at least one Player, and at least two 8-sided dice.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Golden Age
by Ben Warren

A fantasy roleplaying game set in the original world of the Golden Age audio drama, produced by Cascade Studios and using the Cascade Studios Role Playing System.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Brutal
by David J. Stanley

A fast-paced, bloody, intense d6-based game of creative decimation for old-school tabletop miniature play. Combat is designed to feel "rushed" and moves very quickly. As the author says, "this game is not for sissy players who do not want their characters to die. In the BRUTAL game, your characters get killed all the time."

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Durance
by Jason Morningstar

A fast-paced, low-prep, highly collaborative game designed for 3-5 players and one or more sessions of play. You will collaboratively create your own prison planet, and then competitively struggle to survive and thrive on it.

Roleplaying Game, Collaborative Story No No 3-5 3 - Mildly Crunchy

Until We Sink
by Magnus Jakobsson

A few natives and guests – and a dead fishing enthusiast – are the only people on this tiny Pacific resort island, which is slowly but surely sinking into the ocean.

The game is divided into five to seven days. Each day's gaming consists of the characters sitting on the hotel patio in the evening, talking. What happens outside of these evenings is not played out, but the players can make up things which has happened and mention them in their character's conversation.

Collaborative Story No No 2+ 2 - Focus/Imagination

Lady Blackbird
by John Harper

A Firefly-meets-Steampunk roleplaying game of intergalactic intrigue and suspense, in which a crew of wrongly-accused heroes must battle their way out of a tough situation to freedom.

Roleplaying Game Yes Yes 2-6 3 - Mildly Crunchy

Legendary Quest
by John Kirk

A free RPG based entirely on actual European and Mediterranean folklore and mythology. There's no fluff here. It is a work of heart lovingly crafted by history-minded gamers that will blow your mind and just might teach you a thing or two about ancient European beliefs. Even if you're not interested in switching to a new gaming system right now, Legendary Quest offers a slew of fresh ideas to incorporate into your current campaigns.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Hogwarts
by David Brunell-Brutman

A free tabletop roleplaying game that lets you create collaborative stories in the world of the Harry Potter books & films. The game uses simple rules, based on the Powered by the Apocalypse system, that let you get right to what’s fun about being a young witch or wizard at Hogwarts. Cast spells & brew potions, sneak around after curfew, play Quidditch, stand up for your friends & confound your rivals, and unravel mysteries in Hogwarts Castle.

Roleplaying Game, Powered by the Apocalypse Yes Yes 3-6 3 - Mildly Crunchy

Not-Too-Silly Stories
by Jens Alfke

A free-form, story-oriented, rules-lite, GM-less roleplaying game. It’s a bit like a highly simplified version of Universalis. I designed it to play with my kids, hence the use of Silliness as a constrained resource to keep the stories from getting out of hand.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

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