Nightmare Theater is a rules-lite tabletop roleplaying game built around one-night horror experiences. These are represented in Scenarios, single page rulesets that allow players to pick them up, make a character, and quickly get to play. This collection has the Nightmare Theater core rulebook with five Scenarios (Culture, Homestead, Motel, Terminal, and THEY) mostly focused around more contemporary horror. |
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
CORE is a hybrid RPG SRD: it uses trad concepts & narrativist techniques to produce character-driven emergent story. The design focus on simplicity, speed, and improvisation. Everything is on the same scale. All actions use a single Yes/No/And/But mechanic. Results are narratively interpreted. And it was built to be hacked. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
You are bounty hunters in a post-mecha world, hunting down the rogue pilots and soldiers that refuse to turn in their license and submit to the new Space Mom mega hegemony. The universe and its people are shaped by Before, the war where massive war machines, sinister warminds, and the mechs that walked the stars, caused massive, planet-wide destruction and left the universe in a mess of mecha wreckage.
How long before you make a choice?
How long before you rebel?
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
Earth has been abandoned for generations. Humanity left for brighter stars, richer planets and shining colonies. To fuel their dreams of a better tomorrow, the humans turned to the Elementals and their magic. This magic is an invaluable source of power and labor. Machines were created to harness and enslave the Elementals . |
Roleplaying Game, Collaborative Story, Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A hack of "Agon" by John Harper and Sean Nittner. In this game, you transpose the epic tales of ancient myth onto the lives of down on their luck drifters during the Great Depression. One core theme of the game is keeping the game ambiguously magical: folks might talk about ghosts, hoodoo and strange powers, but it is left unresolved if these things are really magical or merely superstition and metaphor. You will need the base game of Agon to make any sense of this document.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A CORE World of Post-Apocalyptic Beasthunting. The world is a place of grave dangers and constant chaos, but potentially great rewards for those willing to put themselves at risk. You are a hunter. You hunt monsters. |
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
October Rust is a tabletop roleplaying game about taking a personal fall for the greater cause, set in a fictional early modern setting. You play protagonists on a deadly heist who take a final stand, one last victory against an ungrateful world. October Rust lets you play through the heist and create your common cause. |
Roleplaying Game |
Yes |
Yes |
3-5 |
3 - Mildly Crunchy |
This is a storygame about hard journeys.
1-8 players 120 minutes
With this one, I am approaching at some serious stuff I bear. The tone doesn't have to be heavy, but it can become very dark, depending on the values you choose to start with and the individualism you put in it. You can lighten the tone by reading "when you stay" instead of "when you reach" in the resolution mechanic.
It is totally inspired by Mesopotamians, by Nick Wedig. |
Roleplaying Game, Collaborative Story |
Yes |
No |
3+ |
3 - Mildly Crunchy |
A retro sci-fi action/adventure roleplaying game game. The idea is to create the episodes of a 50s-style TV show in the vein of the old Flash Gordon and Buck Rogers serials (with maybe a dash of the Venture Bros., Star Wars, and Indiana Jones).
|
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
A roleplaying game in which players are insomniacs who keep slipping back and forth between reality and The Mad City.
|
Roleplaying Game |
No |
Yes |
2+ |
4 - Moderately Crunchy |