A writing and drawing game in which a set of silly books is created.
|
Collaborative Story |
Yes |
No |
3+ |
1 - Super Easy |
I am the Blue Mage is a game by Lilith Briar & Daniel Kong where mages compete to find the most powerful concept in the universe. Think "the little stone miner who wanted to be the sun, then the cloud, etc. then the mountain, and back to stone miner. (conservative mythology or clever kid's tale?) |
Roleplaying Game |
Yes |
No |
3+ |
1 - Super Easy |
Play as divinities struggling via their creatures in order to realize an apocalyptic prophecy. Alternate between narrative sequences and dramatic scenes and light but robust strategy phases.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A storygame portraying the death of a secret agent, revealing the secrets he carries and determining his fate. One of the players takes on the role of the Agent. The other players take the roles of the Agent's memories of the past.
|
Collaborative Story |
Yes |
No |
3-5 |
1 - Super Easy |
A microgame for two, about political negotiation and bluffing. It’s made to be played in a Chinese restaurant, where you have to reach a consensus with your sworn enemy over the course of a single meal, or the entire world will be destroyed.
|
Roleplaying Game |
Yes |
No |
2 |
1 - Super Easy |
This game doesn't pretend to accurately represent the experience of fantifas militants. Its rudimentary comment - that there's a contradiction to be overcome between office and street activism - mostly intends to reveal our representations.
Who are the militants? How is a fascist problem structured? Where can we simplify or generalize? |
Roleplaying Game |
Yes |
No |
2+ |
1 - Super Easy |
Two good friends. They're "just" friends, you know. But there's of course a misunderstanding with the family of one of them… And now, things are about to get socially awkward.
Awkward is a family-comedy role-playing game for 5 players which purports to be the "New Wave of Italian Freeform". Whatever that means.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
5 |
1 - Super Easy |
An invitation to flesh out a world through
various perspectives
crystalizing into
an event.
This is a hack of Wartorn by bookbinder7, Vivre Libre ou Mourir by Guillaume Jentey, and Swords Without Masters by Master Epidiah Ravachol
Also influenced by Run. Die. Repeat. by Labrys Games, kF's works, Manhattan Transfer by John Dos Pasos, L'Être et l'Évènement by Alain Badiou, Refuse. Resist. by Sepultura, Born Dead by Body Count, Akira by Katsuhiro Ōtomo.
|
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
At its most basic, Annalise is a game about making Vampire stories. Each player takes on the role of a protagonist in a Gothic horror story - a creature, whether a literal or metaphorical Vampire - is the central pivot around which your characters revolve, and the rules of the game guide you in discovering its nature and eventually confronting it. |
Roleplaying Game, Collaborative Story |
No |
No |
2-4 |
2 - Focus/Imagination |
A Thousand and One Nights is a game in which the players play Courtiers who in turn play characters in a story that everyone is collaborating to tell.
|
Collaborative Story |
No |
Yes |
3-5 |
2 - Focus/Imagination |