Games Listing

363 games found.
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Title/Description Game Type Free? GM? Players Crunchsort descending

The Posthuman Doorways
by Jason Pitre

Homo sapiens sapiens is evolving. Genetic engineering allow us to gain new traits and adapt to local conditions at startling speed. Cybernetic technologies allow us to enhance our senses or replace limbs, giving us inhuman capabilities.

● How will our new Transhuman natures transform the world?
● What will the future society look like?
● What will we lose in the process?

Collaborative Story Yes No 3-5 2 - Focus/Imagination

A Taste for Murder
by Graham Walmsley

A Taste For Murder is a roleplaying game for four to six players. As you go through the game, your relationships with the other characters get more and more screwed up. By the end, someone's relationships will give them a motive for murder.

Roleplaying Game No No 4-6 2 - Focus/Imagination

A Penny For My Thoughts
by Paul Tevis

A storygame in which the players portray amnesia victims helping each other to piece together their pasts.

Collaborative Story No No 3-5 2 - Focus/Imagination

The Trouble with Rose
by Todd Zircher

A storygame in which absolutely everything is made up by the players, there is no GM, dominos are involved, there's scoring, and for some reason everyone is related to this troubled woman called Rose.

Collaborative Story Yes No 3-9 2 - Focus/Imagination

Archipelago III
by Matthijs Holter

Archipelago is a story/role-playing game where each player controls a major character. Player take turns directing and playing out a part of their character's story, leading them towards their selected point of destiny, while other players interact with and influence that story.

Collaborative Story Yes No 3+ 2 - Focus/Imagination

Until We Sink
by Magnus Jakobsson

A few natives and guests – and a dead fishing enthusiast – are the only people on this tiny Pacific resort island, which is slowly but surely sinking into the ocean.

The game is divided into five to seven days. Each day's gaming consists of the characters sitting on the hotel patio in the evening, talking. What happens outside of these evenings is not played out, but the players can make up things which has happened and mention them in their character's conversation.

Collaborative Story No No 2+ 2 - Focus/Imagination

A World of Sand and Fire
by Nick Wedig

A storytelling game about the Dark Sun D&D setting. Requires the DS Theme Deck.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

Dungeon Squad
by Jason Morningstar

A roleplaying game designed for young players with short attention spans who demand action and fun. There is a lot of die rolling and some amusing shopping and number-crunching. Characters can be generated in 30 seconds.

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

Threat
by Alto Dizi

A one-page "superlite" solo microRPG that replicates the kind of horror movie where an ensemble cast of skilled but flawed people are trapped in a dark place with a terrifying threat waiting to snatch them at any moment. There’s plenty of intrigue, dark secrets, and broken relationships to keep things interesting. It’s fast, cyclic, and incredibly lethal; your pool of actors essentially serves as hit points. So don’t get too attached!

Powered by the Apocalypse Yes No 1 2 - Focus/Imagination

Argument
by Rainer Koreasalo

A diceless storytelling system that uses playing cards and an open-ended stat system, "Argument" is designed to support any genre, from modern-day to cybertech or fantasy worlds. It uses a descriptive scale for all attributes, skills, and tasks, encouraging verbal description of ideas and actions, thus feeding into emerging storylines.

Note: This is the second release draft of the first public playtest version of the Argument system.

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

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