Games Listing

353 games found.
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Title/Description Game Type Free? GM?sort descending Players Crunch

The Emperor's Heart
by Chris Chinn

A shared narrative game portraying the lives of outlaw factions and underground heroes in a corrupt and dystopian steampunk galaxy ruled by seven immortal eunuchs.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

Lords of Titania
by Hamish Cameron

A GM-less game for 3-5 players.

The game is set on Titania, a huge colony ship drifting through deep space towards… somewhere. A central biosphere generates food, oxygen and recycles water for hundreds of habitation pods floating at the end of trailing umbilical connections. Each habitation pod is ruled by a family, lords of their domain. Lords of Titania is the story of the downfall of one such family.

Collaborative Story Yes No 2+ 3 - Mildly Crunchy

Dead Man Talking
by Leo Marshall

A storygame in which players portray multiple characters, examining the life of a protagonist to discover what turned them into a criminal, bound for the electric chair.

Collaborative Story Yes No 3+ 2 - Focus/Imagination

Fairyland Confidential
by Nick Wedig

A game that mashes up the genre conventions of film noir with the legends and stories of fairy folklore. It’s a roleplaying game for one player. You’ll need a deck of regular playing cards (with jokers), two dice of different colors, a set of these rules, a victim sheet, a crime sheet, and some way to take notes. It should take you 30 minutes to an hour to play. PWYW.

Roleplaying Game Yes No 1 2 - Focus/Imagination

Life on Mars
by Ross Cowman

Life on Mars is a tabletop story game where we explore what life might be like aboard the first manned mission to Mars.

Collaborative Story No No 2+ 2 - Focus/Imagination

Speak to me. The voices are far too loud.
by Tobie Abad

This game was written as a statement against bullying and against hate. This game was inspired by a powerful scene from writing legend Alan Moore and David Lloyd’s V for Vendetta. This game was also written as a protest and as a defiant stance against the hate which seems to currently fuel the world. We must embrace love. And this game hopes to allow opportunities to find that despite the bleakness the surround us.

This game might not be for everyone.

Roleplaying Game, Collaborative Story No No 2 2 - Focus/Imagination

Death Takes a Holiday
by Nick Wedig

Every day or so, the Grim Reaper sends the Boxmullers a postcard. Each postcard would be emblazoned with a cryptic clue as to who was about to die. Death Takes a Holiday is a collaborative story-telling entertainment, intended to be played by a small coterie of friends and acquaintances, perhaps two to five in number.

Roleplaying Game, Collaborative Story Yes No 2-5 2 - Focus/Imagination

Fiasco
by Jason Morningstar

A storygame designed to model the crumbling plans of a group of antiheroes in the style of a Coen Brothers film, inspired by cinematic tales of small time capers gone disastrously wrong -- films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You'll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution.

Collaborative Story No No 3-5 2 - Focus/Imagination

Until We Sink
by Magnus Jakobsson

A few natives and guests – and a dead fishing enthusiast – are the only people on this tiny Pacific resort island, which is slowly but surely sinking into the ocean.

The game is divided into five to seven days. Each day's gaming consists of the characters sitting on the hotel patio in the evening, talking. What happens outside of these evenings is not played out, but the players can make up things which has happened and mention them in their character's conversation.

Collaborative Story No No 2+ 2 - Focus/Imagination

A Single Moment
by Tobie Abad

The two samurai stared at each other.
Once they were friends. Brothers. But time has come for honor to be regained, and vengeance to be unleashed.
Footing adjusted. Grips tightened. Eyes narrowed.
A single moment and it was over.

Keywords: Narrative, Two-Player, Multiple Genres, Cards, No Character Sheet

Roleplaying Game, Collaborative Story No No 2 2 - Focus/Imagination

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